Review: Return to the Mysterious Island

This is a graphical adventure game, not a text adventure game, but I don’t want to post this in off-topic.

I’ve been playing return Return to the Mysterious Island. I started it a few years ago but never got past the first section, but I partially based the system on Bigfoot Bluff around the points-based model the early game uses.

Basically, in Return to the Mysterious Island, each section the story is gated by a certain number of things you have to do. In the first two sections, it involves restoring health or strength to a character. Later, you have to shoot down a certain number of steampunk drones.

This means cooking food, making medicine, making weapons and ammunition, etc. What’s important is the fact that you can do almost everything in multiple ways. You don’t need to do every single thing, and if you get stuck, you can usually just work on something else. I didn’t start resorting to a walkthrough until about half way through. Usually, when I needed a walkthrough, it turned out I was trying to make something too complicated.

It’s not a perfect system though. Some of the score threshold requirements are a bit higher than they need to be, and some of the items are unfortunately breakable. And since a lot of the items are natural (sticks, fruit, rocks, metal, etc.) they are often very similar in type but aren’t interchangeable.

There are also a few mandatory puzzles. Those that are mandatory are usually well-designed. I was particularly impressed by the pottery wheel puzzle; all you have is a spinning table, but so few things move like that in real life that it was completely obvious to me that it was for making pottery.

There is also a monkey sidekick that you can hand your items off to. This basically extends the item system: you can make monkeys with knives. You can make monkeys that fly on UFOs. You can make monkeys that bribe other monkeys with alcohol.

The game also seems to do something really annoying that also made me laugh. As far as I can tell, the developers did not program the engine in such a way that the pre-rendered graphics can be moved (you can only pan around the graphics).

So at least twice, it simulated an earthquake not by shaking the images, but by messing with the mouse. In fact, if you open the game’s menu it during the earthquake, the mouse still jitters! I haven’t fully tested it to make sure that it’s not just a weird error…but if that’s what it is, it’s a hilarious bad approach.

The graphics look good for 2004, which isn’t surprising since it’s a combination of pre-rendered graphics and line art. Some parts of the game look really nice — better than the rest, which already looks really good — and I wonder if any of it is hand-painted or digitally painted.

More generally, I really like island settings and this reminds me that I should try to get through Blue Lacuna again. Can anyone recommend any other island games (IF or otherwise)?

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I think the text adventure Tristam Island is very good and there is a free demo.

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Thanks! I happened on that on another list related to multi-platform games. I will check it out.

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I enjoyed Untold Riches, by Jason Ermer. Designed as an intro-to-IF game, it works well as a solidly-implemented not-too-difficult puzzle game with a Myst-like atmosphere.

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I wonder if this is a bug… maybe the screen’s panning is supposed to stick to the cursor. Cursor handling might have broken between Windows XP and Windows 10.

(I played this game when it came out, but I don’t remember how the earthquakes looked! But I was really impressed by the puzzle design. It’s very rare for a graphical game to give you that many options for things to do.)

The same studio did a followup called Voyage or Journey to the Moon (US/Europe title change), which – according to my notes – has a similar structure. Lots of resources, lots of stuff to build. It’s on the Moon rather than an island, but… might be worth checking out. :)

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I wonder if this is a bug… maybe the screen’s panning is supposed to stick to the cursor. Cursor handling might have broken between Windows XP and Windows 10.

I ran it on Wine on Linux…not sure atm whether it’s set to emulate XP or a later version.

I’m not sure that you can move the real Windows cursor in the way I described, but the game uses a custom cursor so I think it would be possible to do it.

I have all the old save files but can’t remember exactly when it happened.

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Island games:

The Lost Islands of Alabaz - Details (ifdb.org)
A sprawling game where you visit twelve islands with different themes. Easy puzzles. Fun to play with a kid, if you have one of those lying around. Great endgame!

The Isle of the Cult - Details (ifdb.org)
Classic mysterious island with temples. WhooOOOooo.

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I don’t know if they are “island-ish” enough, but the most famous adventure (and the following episodes of that series) are on an island: “Secret of Monkey Island”.

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Oh yes! I played the Curse of Monkey Island last year and grew up with some of the other games in the series (particularly 4 and the Wii series). I haven’t played the originals or the latest one yet.

I love them but they can be difficult at times, and tedious even with a walkthrough at certain points. One of my core childhood memories is giving up in Monkey Island 4 with at the point where you have to use lying and truth-telling parrots to hone in on something…maybe it’s not as bad as I remember it.

Curse is the only one I’ve finished entirely.

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Do you like retro games? If so, pay a visit to CASA and search by the ‘Stuck on island’ genre. There are currently 95 games. I’ve played some of them and they’re generally quite good. (I love an island theme.) Here’s a direct link: :: CASA :: Games - Stuck on island (95 results)

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Oh! It’s been a long time since I played, but this thread reminded me:

Nelly Cootalot!

Truly hilarious and quite challenging. Save the birds!

(Linking to the Wikipedia page, you can search the internet from there…)

Nelly Cootalot: Spoonbeaks Ahoy! - Wikipedia

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Never heard of it, but it looks interesting. Should check it out.

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Blighted Isle was nominated for a Best Setting XYZZY.
Aotearoa won IFComp and a slew of XYZZYs.

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I also liked that one. There also exist a sequel on Steam. A lot of great point’n’click freeware games and commercial games have come out of the AGS community. I played a lot until I bumped into the IF community in 2016.

I think the communities have a lot in common.

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There also exist a sequel on Steam

With Tom Baker no less…is he in a central role or just a side character?

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I’m surprised no one’s mentioned Savage Island, Part I by Scott Adams (and part 2). They were some of his hardest games, but in his minimal style. Lots of collecting items and some crafting.

On the opposite end is Worlds Apart, which is a huge, mostly story-focused game that is either on an island or at least at a beach (but I’m pretty sure it’s on an island). Kind of like Blue Lacuna meets Anne Mcaffrey.

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This thread is getting more attention than I thought so I’m throwing this out there. I’ve had this survival adventure game — Miasamata — on my list for a while.

It’s got very mixed reviews. Has anyone played it?

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If we’re going to include beaches that are possibly islands, you could Hinterlands: Marooned from last year’s SpringThing.

Sort of reminds you of aisle, but not technically one move, and none of the endings turn out well for the protagonist. Short game though.

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You’ll have to excuse me. I just woke up. Nelly CootalotIplayed Alot

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The reply was about a sequel to Nelly Cootalot but I haven’t played the sequel.

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