(A comedy game from 1997. Jolly good fun.
Everybody Loves a Parade - Details (ifdb.org))
The intro to Everybody Loves a Parade sets you up for a fast and funny ride. The game itself does not disappoint. It picks up the joke ball where it landed and runs with it. Fast.
You are a female engineer (the female part becomes important near the end of the game) hauling all your stuff coast to coast through the U.S. of A in a moving van on your way to a new job in New York. Although you had written a warning against driving through Arizona all over your roadmap, this is exactly where you end up: in a small town in the middle of the Arizona desert. Where they are having a parade. And one of the floats, a pickup truck full of pebbles, broke down. Up to you to get the parade and yourself moving again.
(About those pebbles, the people of this town seem to have a very peculiar and unexplained obsession with rocks. All kinds of rocks…)
Fast and funny, I said. The game has only twelve locations, so exploring the entire map does not take a lot of time. All those locations are packed full of action. Lots and lots of NPCs, most of whom brush you off in funny ways, are going about their personal business. The author has put in the effort to write many different events for each NPC, so the whole town seems bustling with activity. The writing keeps you on your toes, trying to keep up with the next thing that’s going to happen. You need to pay attention to separate the important stuff from the background ambiance of the parade.
To keep this fast and witty atmosphere going, Everybody Loves a Parade is very thoroughly implemented. The game recognizes all nouns and synonyms. I even found two nouns that were only implied by the room description. Many, many actions that do not have anything to do with winning the game are implemented, so if you’re stuck on a puzzle, you can go have fun trying to poke the outer reaches of what commands you can type. Add to this that many default responses have been personalized and adapted to the locations, and you will find that the atmosphere is almost unbreakable.
The puzzles are good. In such a small map, there is at least one, sometimes more puzzles in each room. They are all in plain sight from the start of the game. I did find it hard to find the first loose thread, since all the puzzles are arranged as a chain. Solving one gives you access to the next.
The puzzles are diverse. Some just require good old adventuring skills to get the missing parts, so you’ll want to X the heck out of everything. Others require multiple steps to manipulate an NPC into doing what you need. So talk to everyone.
I finished this game in two afternoons and I had a lot of fun from start to finish. I advise everyone to do the same. Enjoy