[size=150]Resonance[/size]
Possibly my favorite cover art of the comp.
[spoiler]The author of this game says he was inspired by Nightfall, and it definitely shows. But where Nightfall managed to suck me in and creep me out, this game fails. The whole thing just feels a bit off, a tad overdone. The inconsistent tone made me never quite sure if it wanted to be taken seriously or not.
I ran into some errors which did not help my game immersion. One was a runtime problem when trying to look into a cabinet (I hoped there wasn’t anything important in there) and another was an issue with conversation topics which led to me having this exchange with my (dying) brother:
“Hey Steve (dying), I really don’t have more to say or ask.”
“No problem, Jimmy. If you have any more questions, let me know.”
Way to break the mood, bug.
While we’re on the subject, I wasn’t too keen on the conversation system here. I’m not opposed to picking from a list, although it’s not my favorite option, but the numbering was annoying. (Here’s your topic choices: 2, 5, or 0. Wait, what happened to 1, 3, & 4?) I also didn’t like seeing all those things in parenthesis telling me stuff was (empty) (open) (dead) etc. My brother being an in-game tutorial irked me. I didn’t like having to repeatedly go out and in and in and out, and the travel just seemed unnecessarily slow. The atmospheric messages never quite worked for me, either, since there weren’t enough and they lost impact on repeat usage. And then there were the riddles. Sigh. I guess little puzzles like that work in some games, but man, when it’s life or death someone’s-trying-to-take-over-the-world time, it’s just unrealistic and silly to run into random riddles.
I’m sorry to be so negative on this game, but that was my experience with it. I never quite got it, or got into it. I do appreciate the fact that there are apparently 3 paths through the game. Perhaps I would have enjoyed another one better, although I was doing my best to follow where the clues led. With less bugs, stronger writing and a consistent tone, things could have been better. Instead, this is the way the comp ends for me, not with a bang, but a whimper.[/spoiler]