Removing the game start text.

You can stop the version text from being affected by printing the banner text rules by adding this.

[spoiler][code]Include (-

[ Banner;
BeginActivity(PRINTING_BANNER_TEXT_ACT);
if (action == ##Version || ForActivity(PRINTING_BANNER_TEXT_ACT) == false) {
VM_Style(HEADER_VMSTY);
print (string) Story;
VM_Style(NORMAL_VMSTY);
new_line;
print (string) Headline;
#ifdef Story_Author;
print " by ", (string) Story_Author;
#endif; ! Story_Author
new_line;
VM_Describe_Release();
print " / Inform 7 build ", (string) NI_BUILD_COUNT, " ";
print “(I6/v”; inversion;
print " lib ", (string) LibRelease, ") ";
#Ifdef STRICT_MODE;
print “S”;
#Endif; ! STRICT_MODE
#Ifdef DEBUG;
print “D”;
#Endif; ! DEBUG
new_line;
}
EndActivity(PRINTING_BANNER_TEXT_ACT);
];

-) instead of “Banner” in “Printing.i6t”.[/code][/spoiler]

You can then use the phrase “consider the announce the story file version rule” to display the version text.

Hope this helps.