sorry if i’m getting on everyones last nerve with my frequent questions.
this one is:
by default neighboring rooms are in scope. this is REALLY annoying if you have several rooms clustered together with same/similar names (i.e. a hallway with multiple rooms. if the player types ‘examine hall’ they get a disambiguation. something like, do you want to examine the current location, the hallway, or the hallway.)
i can get around this with a dedicated scenery object that’s ‘attracted’ into multiple rooms. but doing this over and over gets old quickly.
if there is a way to remove neighboring rooms from scope? that would fix the problem, but i can see where it could introduce problems as well - i don’t really care about looking ‘west’ to the next room but would still like to be able to ‘look $dir to $target’, for instance.