I like the cabin drawing. It’s almost a design rather than a drawing, which I think makes it unlike all previous drawings you’ve shared. The lines crossing different planes seem to collapse the planes into a flatter network of lines and areas. With less detail it might look more conspicuously like an old Japanese woodcut. I’m not advocating going that way, I’m just saying it leans to perspective-collapsed traditions like that.
In the poll, people indicated ‘more text’ as the most popular ending edition.
I’ve written up some draft text for expanding the last words of the two ‘main’ endings. If anyone who’s finished the game is interested in looking over it and giving feedback for the upcoming release 3, please DM me! It’s very short, just a couple hundred words.
The proposed text is pretty heavy and treats itself seriously, so the feedback might show it:
-needs to be tweaked a little,
-needs to have an entirely different tone, or
-doesn’t improve the endings at all.
And it would be useful to know which case is true! Just message me if you’ve played the game and want to help!
I do think Aster has a point in general about asking people (I would have been okay but others definitely might not, so I think a culture of asking is better).
But this does raise an interesting point. I’m actually hoping that, for the intended audience, the bad hand-drawn graphics are better than polished ones. A lot of our perception of game quality comes down to ‘how hard does it look like the author worked on this’, which is one reason I think longer ifcomp games tend to do better.
So hand-drawn bad art will, I hope, be perceived better than better-looking AI art, as having been a greater investment. Of course, the other possibility is that it will come off as ‘cheap’, but I guess we’ll see.
There’s also (typical of AI art) some downright weird details in the second one - the lamp in the middle right has turned into some sort of pressure gauge with fangs, connected to the wall by some sort of Escherlike helix. And the texture of the furniture is weird too.
Between your @mathbrush original and the AI, the faces are a night and day change.
Your original faces are two distinct and original personalities, in an original style, also with an eye interaction between each other.
The AI faces are the same as each other, the same generic slick-dud expression you get of every mildly attractive person staring into the camera in the bumper graphic for another streaming show.
Obviously I’m 100% with your concept of the value of the hand-drawn art. Even if you wonder if some is bad (your word!) I think we’re in a time where even moving what people are talking about when they react to a picture is a potential plus. CGI imagery tends to produce little reaction except regarding the choice of imagery, and only if people find the choice to be off-target. If someone actually reacts to the execution of the picture, that’s kind of exciting!