I’ve solved the problem of the ‘midnight bug’ finally, and am close to releasing version 3 (I’ve also added a way to finally connect that last portal in the dark room).
I’m now thinking of changing the ending of the game a bit. Several people have said that it’s a bit underwhelming. Here is (one version of) it currently:
Ending (obviously spoilers)
[97] z
She waits, taking her time.
An alarm blares, and the raised trap sinks back into the pipe. The tinny voice says, “Resuming normal water flow.” But nothing comes out.
[98] turn valve
Turning this valve will allow water to pour into the primary containment. Arawn is quite aware that this is the end. Turning this valve will allow the water to pour in, creating deadly clouds of steam. She even knows where the body will fall; as an ancient poet once said, almost talking to her, “You are instructed in the art of dying in the proper lighting.”
This will be the end of her story. Do you wish to proceed?
[99] yes
She turns the valve. Water pours out of the valve and into the primary containment chamber. It hits the fuel, and there is a flash.
She is engulfed in a white haze. Everything fades away.
This is the story of how Arawn Webster dies. Her story has come to an end.
But stories are meant to be told.
215 Years Later
In a green park between two spires in a gleaming city, lies a stone obelisk, where a lone woman stands, the only one to know the truth of what the monument holds. On the obelisk are engraved these words:
In Memory of Emrys Tisserand, Storyweaver of the Starship Tragwyddol.
She travelled through time, left a record of infinite potential, and saved her ship.
She gave her life to stop the engines of her ship from exploding, saving countless lives. We all owe our existence to her sacrifice.
“There is no greater love than this, than to give your life for your friends.”
2272-2340
The woman reads the words that tell of her own death. She looks at the mask in her hand, and thinks of the woman who once wore it. Then she lifts up the mask, and tries it on.
*** The End ***
I can think of 2-3 ways to expand the ending:
1-Add non-interactive text
2-Add an interactive, puzzleless dream or flashback
3-Make the epilogue somewhat playable, letting the player wander around until they leave.
For those who have finished the game, which would you prefer? If you discuss it here, please use spoilers; DMing me would be fine, too!
- 0-No change
- 1-More text only
- 2-Interactive flashback or dream
- 3-Playable epilogue
- I haven’t actually played the game but I wanted to contribute