Really boogaloo bad if

We believe in you! We believe in your potential to write something really awful! We believe you can expose us to a new sort of awfulness we haven’t even considered before!

Um, uh, not THAT way. Uh, what I meant was …

Yeah, I’m working hard to write something truly awful, too.

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I feel there is more badness in me, just itching to get out…

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Ok, this idea didn’t turn out to be as bad or player-hostile as I hoped, but I ain’t gonna spend any more time to make it worse or nastier, so here it is…

thing_blindness.zip (35.2 KB)

P.S. this one has a built-in hint system.

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Ouch … it really is :smiley:

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Follow-up question that might give my idea away a little bit:

The rules say “no AI, no LLM,” but could I use a Markov chain text generator that’s been exclusively trained on my own short fiction? (And I mean exclusively - there will not be a word in there that I have not typed myself.) I’m hoping I’d be able to make enough of this that it’s not a “Spam entry” either, though that may be a close thing too.

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I’ve had the idea for Philateloids for years, but never known quite what to do with it.

But what if it didn’t have to actually be good? A few long stream-of-consciousness sessions later, :sparkles::sparkles: it exists :sparkles::sparkles:.

At the risk of sounding like Alex (a character in Philateloids), I guess it’s possible I’ll be disqualified for making something too good, but the fact remains that this game wouldn’t exist without the REALLY BOOGALOO BAD IF Jam.

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Personally, I think Markov chains are fundamentally not the same thing as LLMs, creatively speaking, and shouldn’t be counted under the rule. This came up last year (though for a different comp) when I used a Markov chain trained on my Inform 7 source code to generate a bunch of gibberish for an ECTOCOMP entry, and there seemed to be a consensus that the scale is sufficiently different that it shouldn’t be a problem.

But of course, I’m not the comp organizer, so take this with a grain of salt.

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iirc there was a Markov chain entry last year?
:+1:
if you typed it all, is fine.

Oh that’s just for the people who submit entries to like a bagillion jams, and don’t even follow the rules of the jam (super common on itch unfortunately).

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I am confident in the horridness of my jam entry.

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17 days left until games are due!

This is my entry: THE GREATEST INTERACTIVE RPG ADVENTURE FICTION GAME by manonamora
An idea I had by the end of last year’s RBJ, but never got around to do it due to lack of time. So throwing it to the fire.

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I knew this was a really bad boogaloo jam when I saw the title in its “new release” itch email.

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Made a maze

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I have submitted my bad game. Didn’t put much time into it but still more time than it deserved.

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Alas, I got behind schedule, distracted by trying to complete a post-comp version of a game I tried to make good (Quirky Test).

But I think I have the final bad puzzle in place.

One week to go. No time for testing.

You know, testing that might make the game less horrid.

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It is done.

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As I follow @dee_cooke on itch, I got an email to tell me that she’d released a new game for the Really bad boogaloo if. Well, I downloaded it and played it and can confirm that it’s really bad.

Just tell me one thing, Dee. Is it possible to get out of the first room?

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Yes.

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I made it to the “give fish” scenario, but that one has me completely stumped!

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A hero actually offered to test You’re the Drudge Now, Dog.

They found some bad things I didn’t mean to put in there.

The other bad stuff should be more prominent.

How bad do I think YTDND is?

Bad enough my conscience poked me to include my testing binary that lets you TEST ALL to speed through the game.

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