The Interactive Fiction Competition is open for 2022! Anyone can play and rate the games on the ballot up to November 15th, and their votes will count as long as they’ve rated at least 5 games.
I was intending to enter this year, but I’ve pulled my game on account of landing a new job and having no time to finish writing it. So instead, I’ll try to review a few games. In the past I’ve done this on Wordpress or on the IntFiction forums. This time, I’m trying to cross-post reviews here and on this Cohost account. The reviews should be the same.
I’m not really expecting to get through that many games - I never did even when I was unemployed - but I’m looking forward to trying anyway. Every time I judge IFComp games, I stumble across something a little bit special.
My guidelines
I follow a couple of guidelines when reviewing games. For a start, I’ll be using the “Personal Shuffle” option on the IFComp website. This randomises the order of the ballot in a way that stays consistent for each user. In other words, I’ll be playing random games suggested by the IFComp website, rather than choosing games to play. (This stops me just beelining for authors I know and trust. Some of the most interesting games I’ve played in IFComp are games I wouldn’t have given a moment’s notice if I was choosing what to play.)
I’ll make a good-faith effort to play each game. I’m on a Windows machine so I should be able to run most games; if a game is Mac-only or Linux-only, I’ll do what I can, but I might have to skip those. I’ll play each game for up to 2 hours (the maximum judging time required by IFComp rules) or until I’ve beaten the game at least once.
I’ll try to engage with each game on its own terms. That is, if it’s a horror game, I won’t spend all my time typing >FART.
About scoring
Rating games on the ballot means giving them a score from 1-10, but I never announce my score in my reviews. This is for a couple of reasons. Firstly, they’re very changeable - I might give two games a 6/10, and them compare them and realise that one is clearly better than the other and bump them up or down accordingly. Secondly, sometimes it’s more interesting to write a lot about what a good game does wrong, or what a bad game does right, so that the review and the score seem to be at odds. I don’t want to get an author’s hopes up and then hit them with the 3/10.
Not that it’s relevant, since you won’t see my scores anyway, but here’s how I score games:
10: Flawless or close enough - I can’t think of any improvements I would made
8-9: Excellent, easily recommended to anyone (barring content warnings)
6-7: Good, recommendable but with caveats
4-5: Not enjoyable, but maybe does a couple of things really well that might make it recommendable to a niche audience
2-3: Poor, impossible to recommend
1: Reserved for games which feel malicious; either they’re bigoted in some way, or they seem to be trying to exploit a rule or hurt someone else
A game has to do a lot to get a 10, and I think I’ve only ever given out a couple in the five years or so I’ve been judging. Then again, I’ve only ever given out one 1.
Reviews
One Final Pitbull Song (At the End of the World) (Paige Morgan)
You May Not Escape! (Charm Cochran)
Lucid (Caliban’s Revenge)
Witchfinders (Tania Dreams)
Trouble in Sector 471 (Arthur DiBianca)
The Last Christmas Present (JG Heithcock)
The Alchemist (Older Timer)
4 Edith + 2 Niki (fishandbeer)
Into The Sun (Dark Star)
The Archivist and the Revolution (Autumn Chen)
Admiration Point (Rachel Helps)
Low-Key Learny Jokey Journey (Andrew Schultz)
Esther’s (Brad and Alleson Buchanan)