Testing the “Release with an interpreter” in the latest version, it seems to work nicely with Glulx games. But I’m puzzled about one thing: When I save a game state, it’s accessible the next time I open Safari and launch the game, but I can’t find a file with a matching filename anywhere on my hard drive.
Where are the save files being stored, and in what form? Thanks for any insights!
Thanks. That page provides enough explanation for now. Someday I might have a technical question or two, but not this month.
FWIW, I don’t see the transcript storage exporting as a big issue. Transcripts are mainly used by testers, and there’s no reason why testers can’t run a game in a local terp. Well, at some point I guess you do need people to hunt for Quixe-specific bugs, but those can be captured and sent to the author in other ways.
If anyone else wants to help, the way is of course to use data: links and the .getAsBinary() function on inputs. The tricky part will be getting it work cross browser. It may not be possible for IE.