I think the situation was some authors specifically did not release with an interpreter (which would have been Quixe) and the IFComp site was defaulting to Parchment for online web play. I tried Andrew Schultz’s current ST game and noticed it was in Parchment online. That might be preferred for Z-code. Dunno if …Keys is actually in Z.
Updated Quixe from @zarf’s site:
https://eblong.com/zarf/glulx/quixe/
The easiest way to release a game with Quixe is to have Inform 7 build a web site for you. Quixe 1.3.1 is included with current releases (6L02 and on), so you just need to add the line:
Release along with an interpreter.
When you select the “Release” option in I7, it will build a complete Quixe installation for your game, in your project’sMaterialsfolder. Upload all of these files to your web server, and the game will be playable.If you want the latest version of Quixe (Quixe 2.1.6), you will need to download this template package:
- Quixe-216.zip – Quixe 2.1.6 for Inform 7 (template package for 6F95 and later)
Download this zip file and unzip it. Move the resulting
Quixedirectory to the appropriate Inform template directory for your computer. (On a Mac, this is theLibrary/Inform/Templatesfolder in your home directory. On Windows, it isMy Documents\Inform\Templates. See the “Website Templates” chapter of Writing With Inform.)
(More on the site specifically about older versions of I7)