I am currently building a new platform called Quill and Stein for designing text-based games and am in search of a few people who would be interested in learning about QnS and using it to build your next/first interactive fiction adventure.
You can read the user manual at quillnstein.com under the menu title Help. One of QnS’s strong points is you can play as you build, you build right in the story. With a visual world designer and game window that reflects your updates live, building with QnS is easy to learn and build with even if you’ve never built interactive fiction before.
The builder is all online and mobile friendly, so no software to download and maintain.
If you are interested, please register then contact me through the contact form on the website so we can discuss the project and I can set you up to start building.
I am currently working on the first story which should be released around the end of the month.
The documentation does not have screenshots yet, so here are some so you can get an idea of how easy it is to work with. Look after the screenshots for answers to questions.
world designer: easily add and edit chapters, scenes and items to your world
Play window lets you interact with your story just like a reader would. Comes with tools to manage the objects in your scenes
Assign custom actions to your objects and scenes
A powerful events system that allows you to control your world and how it reacts to player interactions.
What I would call the key selling point of QnS is that it is online and geared toward authors who want to create fun, rich stories without having to code or download software.
Where is the documentation for creating a game? Main website under ‘Help’
Is there documentation for how a programmer could extend the system? It cannot be extended
Is there built-in support for managing extensions/modules/libraries? No, it is all self-contained
How easy is it to pick up and use? 8/10 ( 10 is totally easy )
What does the syntax look like? There is no syntax; there is no coding. All building is done in the UI
Does it have spellchecking? The builder is in a browser, so it depends on if the author’s browser has spellcheck.
Is development and hosting on the website only or is there a separate IDE? All on the website
Can you save projects locally? You can DL an HTML/Javascript package that lets the game be played from anywhere
Are games exportable as playable websites? Yes. Authors can download an HTML/CSS package that allows their game to be played anywhere
Can you download/play games outside the platform? No
Can people play without an account? yes
are there ways to get complicated mechanics made (e.g. variables, functions)? At this time QnS does not support coding scenarios. This will be added in the near future.
Text input? Yes
World model support? Yes
Can you make relatively linear storylines easily? Yes. Linear and ‘exploring’ where the player can roam. Similar to Zork.
Is it easy to style your stories, without elaborate knowledge of CSS? Styling is not available.
Are there alternative color schemes for the site interface? No; player can select light and dark themes
Is it paid or free to play/write/use? free
Was AI involved in the making of this system? I’m a SWE and I co-code with AI
Is AI a part of the features? AI is used when players enter text instead of choosing from the menus. It only parses the command into parts the platform can use. AI Plays NO PART in running the game.
Is there an example game written using the system? The first game is scheduled for release at the end of September.



