Hi. This is a dumb question, and one which I’ve figured out before, but I can’t find the example on the help files to help me, and my old game was on a computer that crashed over the summer. Anyway:
I want to know how to have the player be able to ask a charachter the same question and get a different response. I’m already basically doing it by shaping the conversation using scenes, but in this particular game I’m also incorporating several unique verbs, (FLATTER, INSULT, FLIRT WITH, etc.) and I don’t want the player to be able to get the same response when doing these actions, even if the context itself hasn’t changed greatly. (I’m using branching mood/exposition scenes to keep track of the flow of information).
I know this solution is painfully simple, and what’s more frustrating is that I used this feature alot in a much earlier tutorial learning game I made for myself about a year ago.
Can anyone please help me out. Either by posting an example or referencing me to something similarly pertinent. Thanks so much!