When my player is on the bed how to I make sure they can’t look out the window (because they are “too far away”?)
Write a check or instead rule for the action that you’re preventing. (I like check rules, myself, and reserve instead for very rare instances, but they’ll perform the same.)
The code below gives an example.
Test Room is a room.
The bed is a supporter in the Test Room. The player is on the bed.
The window is a backdrop in the Test Room. The description of the window is “[The window] [open] onto [our] backyard.”
Check examining the window while the player is on the bed:
say “[We] [are] too far away to see out the window.” instead.
Test me with “x window / get off bed / x window”[/code]
Thanks! It works great!