Is there any way to get the torch back if you traded it to the gnome for the glowing ball? The walkthrough calls for using the torch in a way where the ball seemingly won’t work, later in the game. I don’t want to have to move forward from an earlier save if I can help it, but I haven’t figured out a way to either get the torch back, or open the exit in another way… Also, the gnome says there are magic words to turn the ball on and off, but he won’t tell me what they are. Am I missing something, or is it unimportant to actually find out?
I somehow missed that there were built-in hints to answer the same question (about fire). Although it was equally vague.
I tried getting it to work with a hat full of powder and wet pants. I just never could figure out how to wring them out our anything (maybe there’s a way I didn’t stumble upon). I figured out something else, though, and got through it.
I’m disappointed that I needed a hint even in that one spot, though. Otherwise, I’d have gotten through without any help.
For the seventh point, you have to leave the shrine more or less as you found it. (There are hints in the hint menu about how specifically to do that if you want more tips.) If you do, you get a very slightly different ending and a sort of easter egg entry in the amusing menu.