I’m new here, so let me know if this is the right place for this, but I’d like to use this topic to post regular updates (maybe once a week) on my project, Tunnel. It’s an exploration-focused “open-world” game. I’m always looking for testers, but I’m not looking to submit it anywhere or finish it anytime particularly soon (the goals of the project will require it to have somewhere in the millions of words anyways), which is why I opted not to post in the beta testing thread yet. If I get to a point where it’s at a certain releasable “version”, I may end up posting there, but right now there are too many loose ends. Still, testers are always welcome.
I’d like to use this first post to explain the what and why of the project. To start off, it’s not quite a story. There’s no main narrative thread, even if there are several side-threads that open up as you go along. The focus, rather, is on the exploration. I want something like “A Dark Room” or “CandyBox” where options open up almost exponentially, revealing a vast world around you. And I want something bigger than these two games as well. Something where a reader never has to worry about “finishing” the game, something that feels endless.
But why would I invest so much time and years of my life into that? The short answer is “discovery”. I’ve always loved exploration. When I was a teen, I would walk tens of thousands of steps a day just to see what the world around me looked like. Unfortunately, walking like this isn’t always super accessible due to weather or time constraints, and even worse it got “same”-y after a while. You eventually notice all the patterns in buildings and there’s no intrinsic reward to discovery. Just, hey, look, you found another panda express! But in a game, you can build that diversity and those rewards. You can stimulate the discovery process so that it continues to be rewarding.
I want to enable that discovery process for people and build a world for them. Something massive. Right now, though, the project is quite small - only 100k words. And there are problems. I’ve already been told that the world doesn’t appeal to the senses enough. It’s hard to imagine what things look, sound, and feel like, since it’s never said. It’s not nearly in a “releasable” state, but I still want to put it out here to catch problems like what I mentioned. I want to make sure I’m creating that experience of discovery for people.
If you want to help out with the project with feedback, leave messages here, on itch.io, or via a dm. Any feedback helps, but right now I’m rather limited in my technical abilities to improve the UI, and if you want more sensory details, knowing where to prioritize putting those would help. I also always love when people want to know more about a specific part of the world, because it means that if I write that part they will want to go out and discover it. I fear some parts of the world require reader actions that may never happen, so knowing where my efforts would be best spent to make it the most immersive for the most people is awesome.
That all being said, I don’t expect any sort of contributions even with this thread. I just want something out here, a sort of home base for the story. I know it’s in a rough state now, but I hope one day I will be truly justified in calling this project a world rather than a game.
Here’s the itch.io home page btw: https://exfret.itch.io/tunnel