I7 generates an I6 table array which holds all possible actions a player can take. It’s formatted like this:
The actions in this array are specified using ## notation, which seems to be automatically converted to an “action number” by Inform 6. Is it possible to determine the name of an action associated with a particular action number at runtime? For example, something like this?
That I7 generated routine prints a human-readable name for the action, like “taking inventory”… is there a way to get the exact name (keyword?) of the action? Like “Inv” rather than “taking inventory”?
Or perhaps a way to change the “human-readable name” to match the exact name of the action in I7?