I’m making an RPG in Twine Harlow. Before you ask “Why don’t you just use Sugarcube?” I’ll answer you: Spite. I was told I couldn’t so know I am. Now for the topic at hand. I’d like a Mini map. So far what my code does is in the header each room is displayed as a ⊡. It is black if you haven’t discovered it. Upon entering an adjacent room it becomes grey. Upon entering it becomes white. Any room you enter becomes ⊠. The map it’s self is predetermined.
In terms of how the code works… It’s broken BUT I know the general basis. Each square is formatted as such (If: $RoomNum12 > 0)[(Color:black)[⊡](If: $RoomNum12 = 1)[(Color:grey)[⊡] (If: $RoomNum12 < 1)[(Color:white)[⊡]
As for actual help, I am not sure mean by “utilize tags” without some better idea of what your code looks like now. Maybe if you post some code so people can see how it works, and then describe what you’d like tags to do?
Also, I notice you seem to have a variable for each room, instead of a (dm:) which seems like ti might be a better approach.
I… Um… Great question! I don’t fully remember typing that. So who knows? not Me. My best guess at what I had meant is similar to skyrim’s material component tag. Though I’m not sure. Thanks!