Portrait of aster with wolf. cw: abuse discussion

i have played a smattering of the other spring thing games but i don’t have time to play more or give more reviews at the moment.

let’s talk about this one, then.

ever since i played portrait with wolf, i’ve been chewing on how to write anything about it at all – some friends here can testify to my circling around it. it’s not at all hard to think of things to say, but articulating them is another matter.

before i adapted compassionate simulation into Twine, one of its original writers wrote a reflective piece on it, talking about how the most clear-eyed, detailed, and comprehensive descriptions of abuse often come out sounding cartoonishly evil. no one could be that monstrous, surely? i mean, sometimes i listen to myself talk about my abuse and i hardly believe it. the most effective stories about horrific acts, i find, talk around them.

portrait with wolf is very effective.

portrait with wolf circumlocutes. its meta-devices and metaphors only suggest the shape of it, the shadow in the window, the claw marks on the floor, but never outright paints you the wolf that stands behind you. you have to do that yourself.

Note: to refer to parts of the game, i’m going to call things by their release and the “stage” they’re at based on how far into the portrait you are. there are 6 stages total, and once you’ve added your 6th, that release ends. so, the starting screen of the game would be “release nulla stage 1” (as there has been nothing incorporated into the portrait). “release 3 stage 5” would be once you’ve incorporated 4 motifs into the portrait and are on your 5th choice.

the paths that involve painting the same motif several times have endings which give hints about their symbolic nature. the act of painting a cat several times shows a kind of fixation doesn’t it? a manifestation of a meaning. I haven’t gotten all the endings but this is what i’ve taken from things:
- cat: Loss of innocence, a scapegoat, a foil to the wolf, a little monster, animal instinct and so much hunger.
- turnip: dirt in your teeth, starving neglect, burial in the rotting ground.
- boot: down there where i want you to stay, authority and oppression, pressure on your neck, violence again again again.
- astronaut: a bloated void, mental illness, silence and death, falling into loss, you.
- default: loneliness, unfulfilled life, darkness.

poetically, there are several throughlines through the releases that build on themselves. the most obvious ones i spotted were:

  • the progression of Portrait of X with Wolf – protagonist, patient, small fires, poet, all on the last stage (6) before you hit the end of each release
  • the easel pinnings:

The easel might be a good place for a Caring Person to pin you, like a bug, and Keep You Out of Trouble. (release nulla stage 3)

You’re such a cute little bug! I want to pin you to this easel. (release 1 stage 3)

Make trouble and I’ll pin you, cheek first, to that portrait. (release 2 stage 3)

Put your hands there while I keep you out of trouble. (release 3 stage 3)

i’m sure if i combed through the same stages of separate releases, i’d find more parallels and throughlines.

i relate to this game in many extremely visceral ways, there have been several wolves in my life as well. one wolf stuck out to me in particular, hidden in release 5, and the ending, Who’s Been a Good Little Duck. you start in a room titled “in joyous anticipation”, already cramped and “wanting further limitation”, with the narrator telling you to pick a motif this time. if you follow the narrator’s commands, the line that was built on in a previous release:

A profoundly touching account by One Toucher, Profound (release 1 stage 4)

  • evolves into this:

The Most Touching Experience You Can Imagine
It’s so touching! by The One Doing the Touching (release 5 stage 2)

as you follow what they say, “Your cortisol frenzies and zags”, and the narrator gets more excited, commanding you not to stop. you “get flehmened”, the room grows smaller, you’re being goggled at, told to keep up, to give them what they want, now lower, now throb, now bite down–one keystroke more–

That Wasn’t So Bad, Was It?

you’re an empty bucket with a wolf beside you. wavering in the thick air, processing…what? what just happened? no matter, no matter. “Your fear has fermented into something floral and sweet, and it’s so good.” it was good. right?

release 5 is about sexual assault.

i don’t know how to end whatever this is (analysis?? it doesn’t feel like a review…) so i will just say that i’ve counted 5 ts eliot references in this game so far, and that’s cool.

eta: i also want to give a shoutout to the art in PWW, it’s really good. the scribbled art of the collages have a distinct energy to them, the shape of the thing, reminiscent of the language in the game. the symbolism of each bit of imagery has been carefully chosen, and the compositions are lovely and compelling. they’re things to pore over facilitating reflection on the motifs as represented in the words. my favorite one is the wolf motif–it was unexpected and unnerving in a way that made me sharply inhale the first time I saw it. there is never just one wolf, is there? stunning art.

what did you think of it? i’d love to hear your thoughts as well.

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I thoroughly enjoyed (as much as this could be enjoyed) PwW, and you picked up on a lot of links I never could have. It’s really cool to see your thoughts and analysis of this game!

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I love the progression of of Portrait of X with Wolf. It has even more bits: I’m not sure I’ve seen them all but (as you say) protagonist, patient, small fires, poet, but then throw rug, back to patient, and then in release V when you do the thing the game is pushing you to it changes to Portrait of Empty Bucket with Wolf (plus the cat motif ^-^) “duct tape on visqueen by Someone Who Wants to See You Waterproofed.” Then in release VI you get Portrait of Ghost with Wolf ^-^ and then finally release VII is simply Portrait with Wolf (“a fun activity! <3 by We, Us, You,” serial number xoxoxo) but after you make your choice the final text ends with *** Portrait of Protagonist with Wolf ***

Also the author is mostly a wolf for that last choice in each stage (A. Wolf, Lou Puz, Loretta S. Fang, Today’s Discerning Carnivore, etc.), and the first several mention how many wolves there are/were and the count goes up with each release: “Oh quit. It’s not like there were a lot of wolves.” / “The wolves were just a creative risk! There were never more than two/three of them.” / “The wolves were just a creative risk! There were only four of them.” and finally: “The wolves are my motif.”


I like the shape of the whole thing: the overwhelm at the beginning when each choice is presented as a separate single-choice game but they remember what you’ve chosen in previous games (until they don’t) and they each have a different title and author and serial number and sometimes Inform version and what do these even mean, surely they’re significant but also what choice do I make, how does this game even work?

And the initial relentless moving forward to a new flavor of horror every time you try a different way of choosing, either obsessing over a single motif (and I love how it’s not every choice, no, it’s every choice but one; adds to the “did I see what I thought I saw?” feeling of the thing) or choosing randomly and getting the “default” or simply pressing Enter (intentionally or accidentally) and letting the game show you what it will. And you can do these in any order, but as you go on there are more things you’ve already tried, and possibility both diminishes (try the next new thing) and increases (what if I repeat the previous endings?) until you finish what you know and two new endings become available. And you think, oh, I want to Know What Happens to Willful Children, but no, you’re locked into Who’s Been a Good Little Duck. And then finally the game almost jumpscares you by switching up the structure when The Present is Where All Possibility Vanishes.

And if you’re curious you now have the option to go back and try whatever you might have wanted to before.


I’m still very curious and still have no idea why your choices are always Cat / Turnip / Boot / Astronaut or some variation on those themes or at least C/T/B/A. A/B/C/T? Is that deliberately close to the A/G/C/T of DNA base pairs? I’m pretty sure not, but it was one of the first things that occurred to me. Are these just different flavors of abuse and oppression? Why this ordering? Does it matter?

Series IV goes especially far afield with the choice texts. Waiter, There’s a Wolf in My Soup! – A reasonable complaint by A Discerning Patron – Serial number [an indelible mark] / Would you like to see our specials?

  • (*C*) swamp
  • (*T*) desert
  • (*B*) aphosis
  • (*A*) alpine

Or crepuscularium / rutabag / lemon-scented tawse / cold rolling facility, or taurine / silicon / petroleum / Kodachrome, or perhaps my personal favorite: limbic / zirconian / phenolious / plumbesque (“A light falling from nowhere, another nowhere at the edge of its reach. / What do you suppose it tastes like?”)


I don’t know where I’m going with this. But there’s a lot in this game. I found it interesting just to engage with the mechanics and vibes the first time around, but it rewards (much) closer looks too. Neat.

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Every entry in this thread makes me like the work more!

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I don’t know if this will help you resign yourself to the feline presence or make it worse, but consider:

  • (*C*) cat, definitely not a wolf

  • (*C*) wolf-shaped cat

A wolf is a cat with a work ethic.

:upside_down_face:

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