This was partially to see what I could do in “one day” as a sort of longer-time-limited dry run to get me primed for Ectocomp and similar. I hope the puzzles can be figured out without the clues, and had originally fallen under the standard author’s mistake of thinking “these would be easy for me” but also “I wrote them” so
Trying to find that sweet spot between being too obvious and being completely inscrutable.
Nice and short. I’ve attached a transcript of my playthrough I you can use it.
I had to resort to hints for room 3. While the perspective shift may be necessary, it seems a thorough search would have the same effect eventually, though I see why the story wants the former to be the case.
Ed: Put the potential spoiler into spoiler tags. please help me transcript.txt (15 KB)
Thanks for playing and for the transcript. I’ll take that and see about sprucing up the game to deal with some of the things you tried.
The thing with the perspective change was sort of my way of pointing out through a game that some things can only be seen when you’re in a certain place. Also, there have been so many lost things I have searched for for hours, only to plop in my chair and see it had slipped under my monitor, in just the right place I’d never see otherwise.