I’m looking for playtesters for a completed interactive narrative project: **Ashes of a Dark Harvest: The Forgotten Mage** It’s a choice-driven, dark fantasy story (approx. 100k+ words) with multiple endings, failure states, and a strong emphasis on exploration, memory, and consequence.
I’m especially interested in feedback on: - whether choices feel meaningful - whether failure states feel fair vs. frustrating - pacing across longer playthroughs - whether players feel encouraged (or discouraged) to replay The structure allows players to miss content based on their decisions, so I’m trying to strike a balance between discovery and clarity without breaking immersion.
If you’re interested in taking a look, I’d really appreciate any feedback—whether general impressions or specific observations. Thanks in advance to anyone willing to try it.
I’m usually focused on consistency in the UI design. I noticed that “Devil’s Hollow” is the only piece of text that shows up in title case within links. It does that in a few places, but also is uppercase later on in the story. It stood out and seemed out of place to me. Just FYI.