I think that’s true, but that’s not the only set of authors to whom it seems to be attractive. Like, of the 20 games that were entered, here’s my rough count by subgenre:
Retro/old school: 4 (Oct. 31st, Euripides Enigma, Uncle Mortimer’s Secret, Alchemist’s Gold)
Mainline/new school: 7 (Impossible Stairs, Of Their Shadows, The Muse, Things that Happened in Houghtonbridge, Anita’s Goodbye, Improv: Origins, Midnight at Al’s)
Limited parser/choice hybrid: 5 (Radio Tower, Context Nightsky, Desrosier’s Discovery, The Lantern, python game)
“Abuse of parser”: 4 (Gent Stickman, Cost of Living, You Won’t Get Her Back, Kondiac)
One of the cool things about the Comp to my mind is that it’s bringing together very traditional examples of the form as well as attempts to push the boundaries of what a parser game can do, both of which seem like they’re worthy entries in something called ParserComp.
As you say, there’s a balance to be struck between dilution and focus, but at least this year all the headaches seemed to come from defining “parser game” too narrowly, so I think that’s why folks are tending to propose loosening things up.
Yeah, this is what I think I was trying to grope my way towards, unsurprisingly stated much more clearly by Brian.
Running with the ribbon idea I was noodling at above, I wonder if there’d be a way to signal to authors that particular kinds of games are welcome by creating “best retro”, “best abuse”, etc. awards – so like overall placement would be determined by a single 1-10 ranking, but then a judge could also click a box to vote for one of those specific awards if a game seems to really exemplify the spirit of the category? I dunno, that makes it a bit more fiddly, but might give folks who know they’re making something that isn’t going to be as broadly popular something to aim for?
I worry this would make ParserComp feel less special, since judges might feel like they need to wade through reheated leftovers to get to the good stuff (and if an author has made significant upgrades to their game since an IFComp release, that work might get wasted as judges prefer playing fresh games).
More broadly, I feel like parser games do get a lot of attention in IFComp – they almost always win and dominate the top 10/20 – and there are way more games of all kinds, including parser games, being written these days than in previous years (there were only 28 entries in the 2012 IFComp!) If it felt like parser games were on more of a downward trend, my thoughts on what would make sense would probably change, though!