I am kinda stuck. I want to allow the player to use a smart phone to talk with one or two other NPCs. I have read the discussion by Eric Eve about creating a CommLink to allow the player to talk to a pilot in a ship flying far away, but I’m curious about how to initiate it.
What I would prefer is one of two methods:
call bob
use phone:
Who would you like to call?
bob
bettie
I considered creating a phony entity that has no tangible form that “lives” in the phone with only a simple interface: Call, which would then either initiate a conversation with the phony version of the actor or maybe would simply set up a comm. link to the room where the NPC is currently located.
There’s no rule that says that your custom CALL verb has to accept TADS 3’s default notion of scope. See the article on Redefining Scope in the TADS 3 Technical Manual.
In essence you could define your Call action along the following lines:
This would have the effect of putting every object in scope for the CALL command, so the player could then CALL BOB even if Bob wasn’t present; but see the article in the Technical Manual for a full discussion.