People's Champion Tournament: Round 1, Division 2 (Voting/Discussion)

without entering in details (I have serious divergences with moderation about discussing closed-source software originating in the capital of the state of WA) the answer is, no ADRIFT compiler & runner DON’T run under WINE.

Best regards from Italy,
dott. Piergiorgio.

1 Like

Thank you for the heads-up, Piergiorgio_d_errico! It so far seems that Frankendrift 0.7 works well enough for this game. There are some minor issues with the automap (crazy lines on occasion), but they don’t create any significant problems.

1 Like

Some quick polls:

Have you ever created or edited an IFDB entry?
  • Yes
  • No
0 voters
Have you ever added a tag to a game on IFDB?
  • Yes
  • No
0 voters
Have you ever created a new tag on IFDB?
  • Yes
  • No
0 voters
1 Like

Usually Frankendrift is highly compatible as it is based on the ADRIFT source code, unlike Fabularium which is good in most cases only.

1 Like

Done with my voting, 7/8 (I don’t have played, for technical reasons, the match # 12)

Best regards from Italy,
dott. Piergiorgio.

2 Likes

Would any A Change in the Weather fans like to comment more on its virtues? I tried it a while back, but mostly remember being quite confused on what the game was about and what I was supposed to do.

2 Likes

I think you should regard it as a very tough puzzle game, where part of the puzzle is to figure out what to do. If I remember correctly, you will get an idea of what to do if you hang around long enough, as you will get a losing ending which indicates the objective, if you haven’t been able to figure it out. In practice I doubt anyone could solve the game without losing many, many times, so it makes sense that you will get some hints when losing. As far as I remember, the objective is to get back to the group you left and that will involve manipulating the natural flow of water.

1 Like

Yes, exactly what @Denk said: the only way to win (hintless) is to learn by failing (a lot). Exploring and poking around the surroundings, combined with the pointers you get each time you fail (take note of the details in the failure message!) will eventually suggest a winning sequence of actions.

And it does have a lot to do with adapting to that sudden change in the weather.

3 Likes

The thing that I appreciate about A Change in the Weather is that it is able to tell a parallel story on the metaphorical level without being obnoxiously heavy-handed. It takes a lot of skill to be able to write with emotion but avoid becoming overwrought or theatrical.

I think A Change in the Weather is building on the Romantic-era idea of achieving self-understanding through connection with nature, and therefore on the symbolic level the forces you confront - like gravity and rain - represent self-defeating elements in your subconscious. (Comparing emotions to storms is a common device in literature.) While you can’t fight them directly, you can redirect potential internal crises, like the rock or the flooding path, to outlets where they won’t do any harm, through altering the landscape (your mindset) using materials you find in the shed (your willingness to change) to which you gain access by interacting with the fox (the deeper parts of your mind).

Even if you’re not convinced by my high school paper analysis, there are interesting (and at the time, unique) aspects to the gameplay too. For example, it’s one of the few games where the different locations actually merge to form a larger space, and understanding the way they fit together is important for some of the puzzles. The map also mutates over time, as time passes and the weather, well, changes: objects are moved and destroyed and connections are closed off or reopened.

On the whole, you’re right: its gameplay style is at odds with its story style. What I remember from the game are mostly the scripted segments, not the order-of-operations puzzles or the to-the-turn time limits that dominate the gameplay. Still, the game was sufficiently captivating that I was mostly willing to ignore its artificial difficulty.

6 Likes

Thank you all! I shall give it another go

1 Like

Welcome, new PCT Fan Angstsmurf, who recently joined the fun! There are now 38 registered fans, making over 300 votes possible in each 8-match segment. [EDIT: Oops, I overcounted total players – now corrected.]

Some quick polls:

By what standards do you tend to judge a given game?
  • those that prevailed in its historical context
  • those that prevail today
0 voters
When casting your vote, which of the following factors most affect your decision?
  • historical significance
  • novelty of ideas
  • novelty of interaction
  • emotional appeal
  • coding quality
  • writing quality
  • spelling quality
  • use of multimedia
0 voters
1 Like

Time’s up! There is a tie for match #12, so it will be a bit until final results are posted. In the meantime, the tournament proceeds to Round 1 for Division 3. See you there!

EDIT: The match summary and victors’ medals have been posted on the main thread.

3 Likes