pausing during a massive text dump (adv3lite)

I’m dumping a large block of text at the end of a game (summarizing what happened, tying up loose ends, maybe running of at the mouth too much, but still…)

Is there any way I can at least partially control how much goes to the screen at once?

Specifically, can I insert some kind of pause tag in the text and trigger a “press any key to continue” message?


You can use inputManager.pauseForMore() for this purpose, as in:

"A whole lot of text. ";
"A whole lot more text. ";