While reading this list, you may get the impression I’m hopelessly stuck in the past. You wouldn’t be entirely wrong, but I am trying to catch up. Really.
The main obstacle is that I’m still spending way too much time stubbornly resisting hints and walkthroughs. But I did - finally - finish So Far after 17 years of futility, so some progress is being made.
So, how does a particular game make my list? In the end, it’s mostly about memorability. In an odd way, I feel like I’ve actually been to the places described in the games below. And that generally comes from a combination of evocative writing and well-integrated puzzles that compelled me to read and re-read the descriptions until they took home in my head. Other qualities, most notably story and humor, influenced my judgement as well, but are less important.
Games are listed in order (2019 ranking in parentheses). As before, I’m not including games I’ve started but not yet finished.
- (-) Counterfeit Monkey by Emily Short
I might have been more impressed with this one if I hadn’t gone into it with such high expectations. There’s no denying its technical excellence or its fun factor, yet it just didn’t stick with me the way the games higher on this list did. For all its brilliance, it just doesn’t have the atmosphere of my higher-rated games, a feat that would have admittedly been tough to pull off in a wordplay game.
- (19) Spellbreaker by Dave Lebling
The best parts of this game are superb. If only the second half held together as well as the first.
- (-) The Wand by Arthur DiBianco
If I hadn’t learned from online reviews that there was a large amount of hidden content, realistically only available to those replaying the game and using knowledge gained from a prior playthrough, I would have stopped playing when the game ended with an ostensibly successful ending. And that would have been a shame because it’s the larger hidden game that reveals just how sophisticated and clever the magic system is.
- (15) Party Foul by Brooke Reeves
Do you dread parties where the social interaction bores you to tears, yet you attend out of some sense or moral obligation? If so, this game is for you.
- (5) Lost Pig by Admiral Jota
Grunk - Best Characer Ever
- (11) Sorcerer by Steve Meretzky
This one hasn’t aged as well as I’d expected, but it’s still a must-play for the time travel puzzle.
- (7) Spider and Web by Andrew Plotkin
The Puzzle is amazing, but I lowered this one a few notches because it doesn’t have the atmosphere of the two higher Plotkin games on this list and thus hasn’t stuck with me as much.
- (14) Enchanter by Marc Blank and Dave Lebling
Partly still a Zork, partly something new. A seamless transition with great atmosphere and some first-rate puzzles.
- (12) Wishbringer by Brian Moriarty
This is neither here nor there, but I purchased this game about the same time I started listening to Elvis Costello’s Imperial Bedroom, an oddly apt pairing.
- (16) Adventure by Will Crowther and Don Woods
Why the big jump up from 2019? Because, although I haven’t played in quite a few years, if you asked me for directions from the Hall of Mists to the pirate’s treasure chest deep in the maze, I could tell you instantly, without consulting a map.
- (10) A Change in the Weather by Andrew Plotkin
I can’t tell you how many attempts it took me to get the sequence of the second half of the game exactly right - this is probably the most tightly-timed IF I’ve ever played. But if you enjoy this sort of thing - and I do - and the highly evocative writing that accompanies it, this one should not be missed.
- (13) Everybody Dies by Jim Munroe
I would recommend this game to anyone. Well, not quite anyone. There are some who might be turned off or offended by some of the crude language and descriptions. But let’s be clear: these are in no way gratuitous. They bring the reader directly into the world.
Outstanding writing, not focused on puzzles, but not so easy that you’re just “clicking through it.” And the ending is deeply satisfying. Simply put, the pinnacle of largely puzzleless IF.
P.S. I’m no literary critic, but I’d love to read what @kamineko has to say about this one.
- (8) Zork Zero by Steve Meretzky
This game gets a lot of flak for its puzzles such as Tower of Bozbar (Hanoi), but let’s overlook that for the moment, shall we? And, while we’re at it, best to overlook the jester as well. This game definitely has its flaws. But in my mind they’re easily overcome by its strengths. How about the chess puzzle? And could anything be more fun than the wand? These are among the best puzzles Infocom ever created. And for those who enjoy a spatial challenge, finding the optimal geographical path through the game adds another fun - if totally unnecessary - challenge.
- (-) So Far by Andrew Plotkin
It took me 17 years (sometimes taking a break for several) and many long hours to finish this. But in the end it was worth it, not just for the satisfaction of finally figuring it out, but for the pleasure of having fully experienced this admittedly often disturbing world.
- (5) Zork III by David Lebling and Marc Blank
Although perhaps not that impressive by today’s standards, the gold machine puzzle blew my mind when I first played this game back in the early '80s. Revelation: text adventure games can be so much more than N, GET GOLD, KILL TROLL WITH SWORD.
- (4) Leather Goddesses of Phobos by Steve Meretzky
Forget the sex stuff (which is generally tame, even in so-called lewd mode). This game has terrific puzzles, including the inspiration for the primary mechanic in Counterfeit Monkey.
- (6) Inside the Facility by Arthur DiBianca
This is now my first recommendation to people who have never played a parser game. With only 7 commands, there are no worries about incorrect syntax, guess the verb, etc., so it’s a good way to ease into things. But it’s also a great experience for seasoned parser players because it’s funny, truly clever and an enormous amount of fun.
- (2) The Hitchhiker’s Guide to the Galaxy by Steve Meretzky and Douglas Adams
Yeah, I got the babel fish, but that was nothing compared to the satisfaction of being recognized as a heavy duty philosopher.
- (3) Beyond Zork by Brian Moriarty
I still insist the description of the idol doesn’t make logical sense, but everything else about this game is terrific. Plus, it has more than usual replay value.
- (1) Trinity by Brian Moriarty
Fantasy and history have been mixed before (and after) this one, but never to such striking effect. Absolutely brilliant.