ParserComp submissions start 1st of May (not the deadline)

1 Day 13 Hours 36 Minutes 39 Seconds

Those who need to pull an all-nighter for implementing that final THROW SNOTBALL AT EVIL LIBRARIAN, time to make a big pot of coffee.

Good luck to all authors!

(Yes, I know that’s just the beginning of the submissions window. Just poking the fire a bit…)


Now I kind of want to have that, but it wouldn’t fit the theme of the story at all.

Oh well. Another time.

1 Like

Surreal easter egg?

I’m in. I thought we had almost two months to submit the game?

My game Jamjar keeps getting bigger. I keep thinking of new twists.

1 Like

Good luck to everyone doing ParserComp!

1 Like

From the Jam Page:

Submissions open from May 1st 2021 at 1:00 AM to July 1st 2021 at 12:59 AM

So if you want the special soopersecret prize* for being first to submit then now’s the time to be ready.

*the invisible pink trophy


So yes, you’ve got 2 months, but if you felt like submitting it at the weekend, nobody will stop you :wink:

1 Like

Just Rovarsson putting the wind up everyone by kindly reminding us of the submission opening date, not the deadline (gave me a scare for a moment).

Really wish I could be in, but I’m still smack in the middle of a game that’s too big to finish in time (maybe not even by this year’s IFComp, the way life’s going… baby #2 due tomorrow!)



(Nothing like sleepless nights to get some work done on your game…)


Gosh, well congratulations and perhaps you can come back to your game when you’re less busy (in around 18 years’ time)?


Congratulations to you and your family!


Looks like I have to skip ParserComp. I just can’t get ScottKit to work on my machine. Inform6 works fine, but it’s overkill for the kind of game I have in mind. Oh, well.


I don’t know if this is of any help but below are my notes from last year when I installed ScottKit (and Ruby) on CygWin (CygWin is an environment for running/compiling Linux-apps under Windows).

To install ScottKit in CygWin
1. Install the following libraries:

2. Start CygWin and issue the following commands:
	gem install pkg-config -v "~> 1.1"
	gem install nokogiri -- --use-system-libraries
	gem install scottkit

3. Go to the bin-folder in your home directory and:
	ruby scottkit -c game.sck > game.sao  # compile
	ruby scottkit game.sao  # play the game; or use scottfree game.sao
	ruby scottkit -d game.sao  # decompile - useful for cheating

Unfortunately, it doesn’t work for me. :frowning: I’m on Raspberry Pi

Advrnturon in tallp mode is very similar to Scott Adams game layout. It also runs on Raspberry Pi, as its web based. You can search for an offline version with full documentation on archive dot org too which will run on Pi as all the code is in JavaScriot.

A good game to search for to demonstrate this style is “Over Here” by Aureas or TWO by myself.


Indeed. I’d have pick it up as ScottKit replacement had the docs are pdf. I really can’t do it with video.

I did get the archive and see some pdfs, so I’ll read those later. But on the index.html, it hung up on this:


I imagine that’s video. So, I never went past it.

ZIL and ZILF perhaps, have you looked into coding it with ZIL?

Adam :slightly_smiling_face::+1:

Haha. Not enough tutorial materials for me. Why don’t you make some?

It looks too much like LISP, and my experience with it has not been pleasant. Sorry.

1 Like

Little bit of Catch-22… I know the basics but not really enough to train others, beyond literally just creating a room, an object in the room and maybe some basic conversation. But - i’m happy enough in front of a YouTube camera chatting away to the general public.

Others have much more knowledge than me, and are creating written resources, but if you’re wanting a video then that’s not usually their ‘thing’.