Really wish I could be in, but I’m still smack in the middle of a game that’s too big to finish in time (maybe not even by this year’s IFComp, the way life’s going… baby #2 due tomorrow!)
Looks like I have to skip ParserComp. I just can’t get ScottKit to work on my machine. Inform6 works fine, but it’s overkill for the kind of game I have in mind. Oh, well.
I don’t know if this is of any help but below are my notes from last year when I installed ScottKit (and Ruby) on CygWin (CygWin is an environment for running/compiling Linux-apps under Windows).
To install ScottKit in CygWin
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1. Install the following libraries:
ruby-2.6.4-1
ruby-devel-2.6.4-1
zlib-1.2.11-1
zlib-devel-1.2.11-1
libiconv-devel-1.14-3
libxml2-2.9.9-2
libxml2-devel-2.9.9-2
libxslt-1.1.29-1
libxslt-devel-1.1.29-1
2. Start CygWin and issue the following commands:
gem install pkg-config -v "~> 1.1"
gem install nokogiri -- --use-system-libraries
gem install scottkit
3. Go to the bin-folder in your home directory and:
ruby scottkit -c game.sck > game.sao # compile
ruby scottkit game.sao # play the game; or use scottfree game.sao
ruby scottkit -d game.sao # decompile - useful for cheating
Advrnturon in tallp mode is very similar to Scott Adams game layout. It also runs on Raspberry Pi, as its web based. You can search for an offline version with full documentation on archive dot org too which will run on Pi as all the code is in JavaScriot.
A good game to search for to demonstrate this style is “Over Here” by Aureas or TWO by myself.
Little bit of Catch-22… I know the basics but not really enough to train others, beyond literally just creating a room, an object in the room and maybe some basic conversation. But - i’m happy enough in front of a YouTube camera chatting away to the general public.
Others have much more knowledge than me, and are creating written resources, but if you’re wanting a video then that’s not usually their ‘thing’.