You need to use a custom font for it to work, and you have to have the right character mappings in place.
Of course, Ozmoo can only show the characters that have been mapped in. So, if you use the German mapping, Ozmoo can show ä and ü but not à or ê, etc.
Also, Ozmoo can only show accented characters which have their default position in the ZSCII table. If you alter the ZSCII table by adding Unicode characters etc, this may break.
The game doesn’t have to have a custom alphabet to work with accented characters in Ozmoo, but if it doesn’t it will have a few problems:
- String compression becomes really bad if you use a lot of accented characters
- Dictionary resolution gets horrible for words containing accented characters, since one accented character takes up four character positions out of six.
Is there a game file I can try?