Hey, so here’s the scenario I’m working on:
I’m trying to “wake” an npc from HermitState by having the player give them an item. I know this is possible, and probably simple, but I’m stuck on it.
I was trying to contain a “GiveTopic” inside of the state, but that’s obviously not working for me, it’s ignored entirely. Do I need to override Give on the main actor, rather than the state?
Any tips would be appreciated.