overriding HermitState

Hey, so here’s the scenario I’m working on:

I’m trying to “wake” an npc from HermitState by having the player give them an item. I know this is possible, and probably simple, but I’m stuck on it.

I was trying to contain a “GiveTopic” inside of the state, but that’s obviously not working for me, it’s ignored entirely. Do I need to override Give on the main actor, rather than the state?

Any tips would be appreciated.

Nevermind, attaching it to the main actor seems to have worked… might need to stack some conditions on it, but it looks like a solution for now.