Hey all.
I know Inform 7 on OS X doesn’t play sounds in Glulx projects via the in-app terp, unlike the Windows version. I was wondering if anyone knew a way to make that happen. I am working on a game that uses sounds for ambience and puzzles, and being able to hear the sounds when testing in Inform would really be optimal. While I can compile the project and run it via Gargoyle to hear sounds, or run using Git to see where sounds would play (in text, i.e. [sound 7 would play here], it seems odd that there is such a disparity in features between OS X and Windows.
Would there be a way to compile from source and enable sounds? Replace the Glulxe terp? Or is there a deeper reason this doesn’t work, and therefore I will simply have to live with it?
Thanks!