Hi all and thanks to everyone who contributes to this forum. Until recently, I’d had no contact with interactive fiction since playing Level 9 games on the Atari 800XL in the 1980s. Finding it again, and discovering Inform is magical.
Anyway, in getting to grips with I7 I’m wondering about how to organise the various elements that come together to make a story. Is there a recognised optimum order for setting down, actions, defining rules, describing player information and object and so on. I think I’ve discovered that defining variables before recording details of the objects they relate to is better, but otherwise is there an order that makes the operation more efficient or helps with design.
I’ve had a look at a couple of published games where the author was generous enough to publish the source code (which was a revelation). If this is not a stupid noob question, any thoughts or guidance would be appreciated.