I know @johnnywz00 accomplished this in Adv3, but I’m wondering if there’s a way to make input autocorrect optional in Adv3Lite. I’m not looking to completely remove it, but I want to have it default to disabled, and allow the player to turn it back on with the TYPO
command, like in the Prince Quisbourne game.
Whenever I get feedback from testers, the autocorrect seems to be the biggest pet peeve, and I get the feeling that people automatically assume that “this is just how TADS works”, so I would like to join Ziegler in demonstrating through example that this, too, can be controlled by a TADS 3 gamedev, because the entire language and its libraries are infinitely-customizable and flexible, even down to the fundamentals.
I’ve learned—after marveling at Quisbourne—that Adv3 certainly handles a number of things differently than Adv3Lite, so I’m guessing this question would be better-asked to the wider TADS community, because I’m guessing that if Ziegler pointed out what he altered to get this working, then I would fail to find the same spot in the Adv3Lite library.