I’ve posted the Inform source code for Dreamhold, Spider and Web, So Far, and most of my other games to my IF page (eblong.com/zarf/if.html) and to the Archive. (Will be in games/source/inform eventually.)
I feel the same way you did about posting source–I think that as time goes by I’d be more and more grateful for people wanting to know the inner workings of my games, or even being able to point out I should’ve done things like so.
Your source code should be as private as you want it to be, though, so I’m glad you decided to release it!
(Note: I feel a bit silly having disassembled Praser 5 and I still had a tough time with it. But it was fun.)
Haha, why, yes, I did google variations on “praser 5 source” before disassembling, especially knowing you’d released other source. So it was worth a try. I suppose, with puzzle games, I can dish it out, but I can’t take it.
Though really, I thought (and still think) that’s more than fair you didn’t. It would spoil too much too quickly, and I would guess P5 didn’t have nearly as many programming pitfalls other games might have. I mean, as an I6 rookie, I think I see how you’d programmed things in P5 once you figured the puzzle, but the other games are beyond my abilities, especially if they actually have a person in them. And daemons and that sort of thing.