Hi, Stefan here… I’m the one who recovered the system together with Tim Gilberts, the original author and founder of Gilsoft / Infinite Imaginations. DAAD is basically a collection of DOS based tools and compilers that work with source files. The compiler transforms the sources to platform specific databases that can then be executed from the interpreters. Target platforms are: C64, ZX Spectrum, Amstrad CPC, MSX, PCW, Atari ST, Amiga and MS-DOS. DAAD is also the most advanced tool to emerge from the heritage of Gilsoft. It is far superior to PAWs. I wouldn’t go as far and state that it is a PAWs derivate as DAAD is basically tailored for professional developers and does many things differently but there are some similarites, especially the scripting language. It offers so much more possibilities and a sophisticated parser in both Spanish and English that may be easily classified on-par with Infocom games. I recently released an addon to allow games to be written in the German language also. Since we made many additions to the 2018 release, you may choose to work with a modern environment. We crafted a syntax highlighter for Visual Studio Code that allows you to create your DAAD adventures. My adventure Hibernated (which was recently featured in the Zzap!64 annual) was written with DAAD https://8bitgames.itch.io/hibernated1
SWAN was very different as it offered a polished icon-driven interface. The SWAN system was Atari ST based as Fergus McNeill worked exclusively on that platform. The system was pretty much tailored to his needs. Fergus already gave his blessing, so WE ARE in fact going to release SWAN at some point down the road.
Feel free to post any questions that may arise when working with the system.