I wnat to announce the recent launch of my IF RPG, Nocked! True Tales of Robin Hood, now available for iOS (and soon for desktop).
Nocked! blends interactive fiction, resource management, and base building against the backdrop of a lushly hand-illustrated Sherwood Forest. Player choices have both dramatic and mechanical consequences that shape the framework of the Merry Men’s resistance against the Sheriff of Nottingham.
Nocked! is powered by Twine, the popular interactive fiction development platform. In collaboration with the creator of Twine, Chris Klimas, the new Twine mobile engine, Disbound, debuts on the small screen with this expansive tale of swashbuckling adventure.
Nocked! can be found in the App Store. More information can be found at nockedthegame.com, and I’ll be speaking on Nocked and game design at this year’s Wordplay conference in Toronto - so hope to talk to you there. I’m also happy to answer questions regarding the game creation and development.