Just thought I’d share some tools that I’ve been working on over the last couple of months with the wider Interactive Fiction community.
I was always a big fan of Quilled games on the ZX Spectrum back in the day (nearly 40 years ago now). Over the last couple of months, I’ve been working on a Web-based reverse engineering tool for Quilled games and, at the same time, an online Quill adventure player and they’re now in a ready enough state to be made public. I always liked the ‘unquill’ tool, but wanted to take some of those ideas a little bit further. The unquill tool was very helpful in understanding the data structures used within Quill games, but all the code in these tools has been developed from scratch.
The site is currently blocking me from including a link here (too much like spam), so use the link through my user details if you want to take a look.
Currently, I’m using the tools to replay some of my old favourites and generate detailed walkthroughs and guides to these games.
Happy to hear any suggestions or, of course, reports of any bugs that I haven’t yet fixed.