Thank you so much, now it works like a charm;=) I have a second question. When implementing my farmhouse I have some furnitures in it like a bed. In the bed I can find a book when I search for it. Here is my code for this:
Object Farmhouse "Farmhouse"
with
name 'farmhouse' 'house' 'room',
description "Through the windows the sunlight illuminates the room. The warm, earthy scent of aged wood fills the air in this tiny
farmhouse, with its exposed beams overhead and weathered walls. The sunlight bathes the room in a soft glow, revealing a handful of
simple but essential furnishings. You can see a bed. ",
n_to OutsideFarmhouse,
has light scored;
Object -> bed "bed",
with
name 'bed',
description "Against one wall, a narrow bed covered in a patched woolen blanket looks sturdy yet well-worn.",
has enterable supporter static scenery;
Object ->-> book "book",
with
name 'book',
description "The leather-bound book is small and rugged, its cover worn smooth by countless fingers that have traced its edges.",
has scored;`
At first I think this would work fine. I have to search the bed to find the book.
Farmhouse
Through the windows the sunlight illuminates the room. The warm, earthy scent of aged wood fills the air in this tiny farmhouse, with its exposed beams overhead and weathered walls. The sunlight bathes the room in a soft glow, revealing a handful of simple but essential furnishings. You can see a bed, a table with four chairs and a kitchen.
Through the open door you can see the yard in front of the little farmhouse to the north.
[The score has just gone up by 1 point.]
examine bed
Against one wall, a narrow bed covered in a patched woolen blanket looks sturdy yet well-worn.
search bed
On the bed is a book.
This is all fine for me, but when I enter the farmhouse and say “Get All” I will see the book in the bed without searching the bed.
Is has scenery not a good idea?
Thomas