@JoshGrams
What I fully said was “explicitly modest about his ability at making games.” which was a clumsy way of trying to separate making game engines from making games. He has strong opinions and skills about game engines, but he has never claimed his game-making ability is anything beyond “so-so.” This distinction is what I wanted to convey.
Be that as it may, what both he and Jon are doing (on separate projects) is putting their money where their mouth is. They both know their reputation as crotchety old men shaking their fists at the sun, but they are also both actually doing things to try and affect change in the industry. This is not me trying to prematurely endorse things that haven’t been fully delivered yet, but unlike most who complain and do nothing those two take action.
The only stuff I like to watch from those two is their game engine development stuff, to see what they build and how they build it. I, personally, can “stand to listen to him” but what I’m far more interested in is the “has some good ideas” part of what you said.
Those ideas may leave this community cold in the long run, but I was surprised to hear the phrase (and do note that I use and used it in quotes when referring to Muratori’s works) “interactive fiction” in conjunction with a modern game engine.
I do hope that “built by a very opinionated developer” isn’t held against whatever it may be. The term “interactive fiction” is, itself, pretty broad and I think has room to encompass many more approaches to it than we’ve seen. Providing there is a strong tool which democratizes using that approach.
@HanonO
Until it’s delivered, it’s hard to know precisely what he’s doing. His approach is (as he stated) more AV-heavy than the kinds of works showcased around these forums. And he does very clearly state that there are story boundaries, the way a first-person shooter does. So… I dunno. Your guess is as good as anyone’s about what he’s trying to accomplish, or even really what his definition of “interactive” means in this regard.
@jkj_yuio I don’t really think he’s trying to suggest “changing the fiction.” Toward the end of that part of the interview, there is a (confusing) clarification that seems to suggest the story is set. That there is some kind of fixed narrative boundary that exists.
@Alianora_La_Canta He does explicitly say that the audio visual part of the game is taking the bulk of the work. But he also seems to suggest that “roaming around” isn’t what he has in mind. He mentions something about making sure the player has some kind of game challenge that is engaging at all times. Just “roaming” doesn’t seem to be the goal… I think.