This is the kind of game that makes me determined to discover all of its secrets… but after three hours of playtime, my compendium is still not complete! (EDIT: now it is, thanks to HereticMole!) I also haven’t fully unraveled what causes which ending variation for each character. Making this thread so players can share theories/tips/info!
The Compendium
Full list
Cotton - Serial killer
Eustace - Army Captain
Gigant - Giant worm
Gnar - Crystal operator
Godde - Supreme deity
Grissel - Early necro
Henaretter - Spy
Isah - Sky pirate
Lilili - Nature god
Loveday - Sharpshooter
Ould - War manta
Patience - Farm robot
Peregrine - God killer
Philotesia - Warrior queen
Tryphona - Aristocratic explorer
Yru - Octopoid warlord
How to find the more obscure ones:
Lilili: summon Peregrine in ch. 1
Henaretter: summon Tryphona in ch. 4, go to the office, get the key from the tunic, unlock the desk
Patience: not sure what the exact steps are, but keep checking on the birdsong outside Angelfall Manor
Cotton: not sure what the exact steps are, but keep checking the VAMPYR corpse at the crossroads in ch. 2
Limitations on certain ones:
Gnar: only available from ch. 3 onward, and only if you let Credence shoot them in ch. 2
Godde, Ould: only available from ch. 3 onward
Loveday: only available from ch. 4 onward
The Endings
I’ve determined that the ending codes you get indicate: who you summoned last - Jennix’s fate - Credence’s fate - Virgia’s fate
As far as I’ve figured out, those last three things are impacted solely by who you summon in chapter 3 (journeying to Angelfall Manor) and in chapter 4 (getting into Angelfall Manor).
The J codes:
I haven’t pinned down what causes each of these states, but it does correspond to who I summoned on those ch. 3 and 4 choices.
1J - Jennix alive and hopeful (ch. 3/4 summons: Eustace, Gigant, Lilili)
2J - Jennix alive, but uptight? trying to come up with a better summary of this one (ch. 3/4 summons: Godde, Henaretter, Philotesia for 3 and Eustace for 4)
3J - Jennix dead—There is no just plain “3J”, though, it’s 3aJ and 3bJ. But I haven’t pinned down the difference between the two.
3aJ - ch. 3/4 summons: Yru, Patience, Tryphona
3bJ - ch. 3/4 summons: Philotesia, Isah, Grissel, Peregrine
The C codes:
1C - Credence alive and rich (found treasure only)
2C - Credence alive, not rich (found bodies only)
3aC - Credence dies, says he’ll see you again (found neither)
3bC - Credence dies, asks you not to bring him back (found both)
What you find depends on who you summon in ch. 4:
Patience, Grissel, Lilili, Cotton: bodies only
Isah, Godde, Ould, Loveday: treasure only
Gigant, Tryphona, Henaretter, Yru: both
Peregrine, Gnar, Philotesia, Eustace: neither
The V codes:
1V - Virgia still around, friendly toward Returne (happens only if soldiers not killed in ch. 4—summon Patience, Gnar, Peregrine, Tryphona, Lilili, Godde, Ould, or Henaretter)
2V - still around, angry (ch. 3/4 summons: Yru, Eustace, Isah)
3V - not around anymore—but like Jennix, there’s no just 3V, it’s 3aV and 3bV, and I haven’t determined the difference between them
3aV - ch. 3/4 summons: Gnar, Tryphona, Henaretter
3bV - ch. 3/4 summons: Philotesia, Gigant, Grissel
I plan to do more experimenting tomorrow and will update with any new discoveries!