Feast your royal jellies upon the results of Necrocomp!
The three highest scorers are:
- 756 - @Dannii
- 695 - DBowser (from the Andromeda Acolytes Discord)
- 84 - doc-holiday (from the Andromeda Acolytes Discord)
It was close at the top because the two at the top both found what we’ll call The Treant Exploit. However, I can tell you that you can win the game and score 600+ without any exploits, since that’s how I did it before I ran this competition.
Dannii, I will contact you about your prize choices.
I hope you all had some fun, even those swatted down with zero points.
Now, I’d like to tell you all something about this competition (and the other two).
It was difficult to find a large, challenging text adventure to use in this competition that had a lot of scoring variability and for which no walkthroughs existed on the internet. I mean REALLY difficult. And I didn’t do this once. I had to come up with three competitions on my Discord that would play to similar circumstances.
I knew no-one had identified the highest possible score in Captain Verdeterre’s Plunder, so it became comp one. I made comp two, Napier’s Cache, a first-past-the-post comp. It has no scoring, and I chose it because it would introduce text adventure newbies to a story based game, thus grooming them for Andromeda Acolytes.
Then, being the only person I knew who knew about Necron’s Keep, it became my third choice. I was unable to reach the author re: this competition I’ve run. I see he put out two calls for beta testers for the game, that were separated by eight years, here on intfiction.org. In spite of the game’s not insignificant outstanding bugginess, I think everyone who’s now spent major time with it can see what an impressive creation it is in the detail, tech and D&D CRPG stakes.
So I feel like a thanks we could give to the game, and indirectly to its author, would be to give it a rating on IFDB (Necron's Keep - Details) to show we played it. Because when I see that a game like this has only one rating (two shortly - my review for it will reappear. I hid it during the comp), well, I just want more people to know about it and play it. It’s a reminder of the unheralded spirit of creativity that something this impressive seemed to be going unseen, like so much can.
A reminder that my Andromeda Acolytes open beta is playing on Steam from July 30 to August 2 (press the Request Access button on the Steam page to join). The demo will be available off Steam from August 3 onwards, when the Kickstarter launches.