We are delighted to announce our sixth conference – NarraScope 2025!
NarraScope 2025 will take place June 20th to 22nd at Drexel University in Philadelphia, PA. We are anticipating record numbers of attendees, and we hope to see you there! We know not everybody can make the trek to join us physically, so, just like the last two years, we intend to stream all of our talks live to welcome the rest of you!
This year we are adding a juried academic papers track, made possible by the local host team at Drexel University. The accepted papers will be published via our papers page, and two of the submissions will be selected for inclusion in the conference within a dedicated papers session. https://narrascope.org/papers
Want to help out? We welcome volunteers in a number of roles, from those helping on one of the conference committees ahead of the event to those who will help onsite or online during the conference week. https://narrascope.org/volunteers
The team is actively updating the website, so keep checking back as we are able to announce more conference details, keynotes, how to register, and local hotel suggestions!
Hi! That’s a great question. The Local Host Team at Drexel for NarraScope have arranged for this, and are recruiting in additional faculty to participate. They are drawing up the process details and deadlines and should share them soon.
The rough details are these:
There will be an abstract submission deadline and separate intake form.
Those submissions will be reviewed by a team of academics working in the game development and digital design space from Drexel.
Those selected by this team, will be invited to submit their full papers by a deadline for the jurying process.
Two of those papers will be selected for an hour long academic papers block during the conference (30min each, is the plan) as highlighted papers, but other papers may also be selected for inclusion in the NarraScope papers section.
A section of the website will host the papers, with an archive-minded plan for how to make sure these remain visible and accessible into the future.
Depending on the amount of interest and quality of submissions, we may also invite a series of these papers to be included as posters, which will be positioned where they can be enjoyed by all conference participants. This process hasn’t been nailed down, but Drexel has offered generously to support the printing of these posters to make this a manageable process for all of those who participate in the Papers part.
Again, there will be more soon – and the Programming Chair for Papers is very passionate about this subject and academic culture within games in general. So likely we’ll find other ways to make this activity really valuable to participants!