Saint Simon’s Saw
Saint Simon’s Saw is a tarot-esqe divination deck, implemented in Unity. You flip four cards onto four positions with four different meanings and the game tells you the meaning of each card, then attempts to summarize the overall reading.
I love the idea of this. I use a Rider-Waite tarot deck occasionally, and I’ve tinkered with a game that used tarot cards to procedurally generate the story. I was intrigued by what Simon’s Saw would have to offer.
Mechanically, the game is fine, and the fact that it tells you card meanings as they’re flipped is useful. The summary at the end is a great idea, though it seemed like it strained to give much more than generic “fill-in-the-blank” style output.
But I really struggled to understand most of the card text, or even what the different boxes were supposed to represent. You think of a question, then put cards into the “paradigm,” “punctum,” “vehicle,” and “outcome” slots. Those seem to represent the current state of affairs, an important focus area, the means by which the situation advances, and a “re-imagining of the endpoint,” respectively. But the instructions are poorly written, so understanding the basic structure of the system required a half hour of thought, experimentation, and looking up what “punctum” meant.
The individual cards aren’t much better. You can identify the concept if you’re willing to work at it, but the meaning is obscured by grammar issues and malapropisms, overuse of ten dollar words, and what seems like a desire to make a philosophical statement instead of communicating clearly. For example, the Prodigy card reads:
“A youth wrests on a sheepskin pelt in a wild landscape, poised ready to draw on a boulder. The rest of the flock look on. This card talks of the difference between anthropocentric verification - the affirmation of the existing state of humanity, and an emergent form. The proposal may be radical and appear monstrous at first, but the alternative is banal subjugation to existing states.”
It took me several close readings to pull meaning out of this. Eventually, it made sense: the card is about the tension between innovation and the status quo, with a transhumanistic spin. But can’t that be communicated that more clearly? The “wrests/rests” mixup muddies the meaning immediately, and “anthropocentric verification” just seems like nonsense. The card uses a human disguised as a sheep to represent a human transcending humanity, which seems off, and refers to a “proposal” that’s not in the art or any of the preceding text. The art has the youth poised to “draw on a boulder,” and mentions that in the first sentence, but that doesn’t seem to relate to the meaning of the card. Again, it’s possible to pull the author’s intent out of this, and that intended message is pretty interesting, but I can’t use this as a meditation tool if I have to decipher each card. I’d rather get the meaning in plain english, and spend my reflecting on what the card means for my specific question.
That may be overly harsh. Part of my frustration is because I think there’s something pretty cool buried under some of the problems. In an interesting twist, the cards communicate more complex meanings than the standard tarot deck: there’s a card called the printing press that represents “useful abstraction,” for example. Part of me wants to spend a bunch of time puzzling this out, even though I’m annoyed by it, which has to be a good sign. And it’s probably a bit unfair to compare a single person’s art project to an system that has had 200 years to develop. Still, though the concepts behind the game have merit, they’re communicated so poorly that it’s hard to recommend Saint Simon’s Saw.
Miscellaneous thoughts:
-One of the things that benefits the tarot is the structure that undergirds the deck. That structure ensures that, when I flip over a set of cards, I can see some things about the reading at a glance, even if I don’t know the specific card meanings. Deeper structure might aid Saint Simon’s Saw, too.