Meretsky? Did he ever write about this format?
Did you ever get scottkit installed?
Because scottkit can decompile (-d) the .dat-files bundled in the project. There’s also documentation that describes the sck-format.
Example:
scottkit -d adv01.dat > adv01.sck
===>
Output
# 34 rooms, 66 items, 170 actions
# 76 messages, 13 treasures, 70 verbs/nouns
ident 1
version 416
wordlen 3
maxload 6
lighttime 125
unknown1 5953
unknown2 819
start forest
treasury swamp
verbgroup GO ENT RUN WAL CLI
verbgroup CHO CUT
verbgroup GET TAK PIC CAT
verbgroup LIG "." IGN BUR
verbgroup DRO REL SPI LEA GIV POU
verbgroup THR TOS
verbgroup LOO EXA DES
verbgroup ATT SLA KIL
verbgroup DRI EAT
verbgroup FIN LOC
verbgroup SAY SPE CAL
verbgroup SCR YEL HOL
verbgroup MAK BUI
verbgroup WAV TIC KIC KIS TOU FEE FUC HIT POK
noungroup AXE AX
noungroup BOT CON
noungroup MUD MED
noungroup OIL SLI
noungroup CHI BIT
noungroup WEB WRI
noungroup LAV DAM
noungroup TRE STU
noungroup SHO BAN
room swamp1 "dismal swamp"
exit north meadow
exit east hole
exit west grove
room tree "top of a tall cypress tree"
exit down swamp1
room swamp "damp hollow stump in the swamp"
exit up swamp1
exit down stump
room stump "root chamber under the stump"
exit up swamp
room chamber "semi-dark hole by the root chamber"
exit up stump
room hall "long down sloping hall"
exit up chamber
exit down cavern
room cavern "large cavern"
exit north ahead
exit south anteroom
exit west turn
exit up hall
exit down pits
room "room" "large 8 sided room"
exit south ahead
room anteroom "royal anteroom"
exit north cavern
exit up chamber1
room lake "*I'm on the shore of a lake"
exit north bog
exit south hole
exit west meadow
room forest "forest"
exit north forest
exit south forest
exit east meadow
exit west forest
room pits "maze of pits"
exit north pits1
exit south pits2
exit east pits2
exit down pits1
room pits1 "maze of pits"
exit west pits3
exit up pits
room pits3 "maze of pits"
exit north pits4
exit south pits
exit east pits1
exit west pits5
exit up pits5
exit down pits4
room pits2 "maze of pits"
exit north pits
exit east pits1
exit west pits
exit up pits1
room pits5 "maze of pits"
exit south pits4
exit up pits3
exit down pits4
room pits4 "maze of pits"
exit north pits4
exit south pits
exit east pits
exit west pits2
exit up pits3
exit down room1
room room1 "*I'm at the bottom of a very deep chasm. High above me is
a pair of ledges. One has a bricked up window across its face
the other faces a Throne-room"
exit up pits4
room room2 "*I'm on a narrow ledge by a chasm. Across the chasm is
the Throne-room"
exit west chamber1
room chamber1 "royal chamber"
exit down anteroom
room ledge "*I'm on a narrow ledge by a Throne-room
Across the chasm is another ledge"
room room3 "throne room"
exit west ledge
room meadow "sunny meadow"
exit south swamp1
exit east lake
exit west forest
room Hell "*I think I'm in real trouble now. There's a fellow here with
a pitchfork and pointed tail. ...Oh Hell!"
room grove "hidden grove"
exit north forest
exit east swamp1
room bog "quick-sand bog"
room turn "Memory chip of a COMPUTER!
I took a wrong turn!"
exit east cavern
room lake1 "top of an oak.
To the East I see a meadow, beyond that a lake."
exit down forest
room hole "*I'm at the edge of a BOTTOMLESS hole"
exit north lake
exit west swamp1
room "down" "*I'm on a ledge just below the rim of the BOTTOMLESS hole. I
don't think I want to go down"
exit up hole
exit down Hell
room ahead "long tunnel. I hear buzzing ahead"
exit north "room"
exit south cavern
room corridor "*I'm in an endless corridor"
exit north corridor
exit south exits
exit east corridor
exit west corridor
exit up corridor
exit down corridor
room exits "large misty room with strange
unreadable letters over all the exits."
exit north corridor
exit south Hell
exit east forest
exit west Hell
exit up lake1
exit down Hell
item FIRESTONE "Glowing *FIRESTONE*"
nowhere
item hole "Dark hole"
at stump
item RUBIES "*Pot of RUBIES*"
called RUB
at stump
item it "Spider web with writing on it"
at tree
item tree "-HOLLOW- stump and remains of a felled tree"
nowhere
item tree1 "Cypress tree"
at swamp1
item Water "Water"
at lake
item mud "Evil smelling mud"
called MUD
at swamp1
item FISH "*GOLDEN FISH*"
called FIS
at lake
item lamp "Lit brass lamp"
called LAM
nowhere
item lamp1 "Old fashioned brass lamp"
called LAM
at swamp
item it1 "Rusty axe (Magic word `BUNYON` on it)"
called AXE
at lake
item bottle "Water in bottle"
called BOT
at swamp
item bottle1 "Empty bottle"
called BOT
nowhere
item keys "Ring of skeleton keys"
called KEY
at tree
item SCORE "Sign `Leave *TREASURES* here, then say: SCORE`"
at swamp
item door "Locked door"
at chamber
item beyond "Open door with a hallway beyond"
nowhere
item gas "Swamp gas"
at swamp1
item NET "*GOLDEN NET*"
called NET
at room1
item bites "Chigger bites"
nowhere
item bites1 "Infected chigger bites"
nowhere
item slime "Patches of `OILY` slime"
called OIL
at swamp1
item HONEY "*ROYAL HONEY*"
called HON
at "room"
item bees "Large african bees"
at "room"
item bear "Very thin black bear"
at ledge
item bottle2 "Bees in a bottle"
called BOT
nowhere
item dragon "Large sleeping dragon"
at meadow
item steel "Flint & steel"
called FLI
at "down"
item RUG "*Thick PERSIAN RUG*"
called RUG
at pits4
item missing "Sign: `magic word's AWAY! Look la...`
(Rest of sign is missing!)"
at room1
item bladder "Distended gas bladder"
called BLA
nowhere
item window "Bricked up window"
at chamber1
item others "Sign here says `In many cases mud is good. In others...`"
at meadow
item lava "Stream of lava"
at room1
item it2 "Bricked up window with a hole in it"
nowhere
item bricks "Loose fire bricks"
called BRI
nowhere
item CROWN "*GOLD CROWN*"
called CRO
at room3
item MIRROR "*MAGIC MIRROR*"
at ledge
item bear1 "Sleeping bear"
nowhere
item bladder1 "Empty wine bladder"
called BLA
at anteroom
item glass "Broken glass"
called GLA
nowhere
item Chiggers "Chiggers"
called CHI
at swamp1
item bear2 "Slightly woozy bear"
nowhere
item rare "*DRAGON EGGS* (very rare)"
called EGG
nowhere
item dam "Lava stream with brick dam"
nowhere
item FRUIT "*JEWELED FRUIT*"
called FRU
at grove
item OX "*Small statue of a BLUE OX*"
called OX
at bog
item RING "*DIAMOND RING*"
called RIN
nowhere
item BRACELET "*DIAMOND BRACELET*"
called BRA
nowhere
item here "Strange scratchings on rock says: `ALADIN was here`"
at pits3
item again "Sign says `LIMBO. Find right exit and live again!`"
at exits
item gore "Smoking hole. pieces of dragon and gore."
nowhere
item here1 "Sign says `No swimming allowed here`"
at lake
item "down" "Arrow pointing down"
at pits4
item fish "Dead fish"
called FIS
nowhere
item now "*FIRESTONE* (cold now)"
called FIR
nowhere
item place "Sign says `Paul's place`"
at grove
item Trees "Trees"
at forest
item UNLIGHT "Sign here says `Opposite of LIGHT is UNLIGHT`"
at pits
item lamp2 "Empty lamp"
called LAM
nowhere
item rug "Muddy worthless old rug"
called RUG
nowhere
item Advertisement "Large outdoor Advertisement"
called ADV
at hole
item Hole "Hole"
at hole
item VOID ""
nowhere
item VOID1 ""
nowhere
occur 75% when carried FISH and !carried NET
print "Fish have escaped back to the lake."
put FISH lake
comment "FISH ESCAPE"
occur 10% when carried bites1 and !at exits
print "My bites have rotted my whole body!"
die
comment "DIE BITES"
occur 10% when carried bites and !carried mud
print "
My chigger bites are now INFECTED!
"
superget bites1
destroy2 bites
comment "BITE INFECT"
occur 8% when present bottle2 and !flag 17
print "The bees all suffocated and disappeared"
swap bottle2 bottle1
comment "BEES DIE"
occur when flag 5
destroy MIRROR
put glass ledge
clear_flag 5
look
comment "HIT MIRROR"
occur when at Hell
print "You lost *ALL* treasures."
game_over
comment "IN HADES"
occur 5% when carried mud and !carried bottle
print "The mud dried up and fell off."
put mud swamp1
comment "MUD OFF"
occur 8% when !carried bites and !carried bites1 and here Chiggers and !carried mud
superget bites
print "
I'm bitten by chiggers.
"
comment "BIT CHIG"
occur 8% when here bees and !present mud
print "Bees sting me"
die
comment "BEE STING"
occur when at chamber and flag 15
clear_dark
look2
comment "LITE"
occur 50% when carried FISH and !carried bottle
print "Too dry, the fish died."
destroy2 FISH
get fish
comment "FISH DIE"
occur when flag 7
clear_flag 7
put OX grove
inventory
comment "MOVE OX"
occur 30% when carried Chiggers and !carried bites1 and !carried bites and !carried mud
superget bites
print "
I'm bitten by chiggers.
"
comment "GET CHIG"
occur 50% when here dragon and present mud
clear
print "Dragon smells something. Awakens & attacks me!"
die
comment "MUD DRAGON"
occur when flag 12 and here window
drop bricks
destroy window
drop it2
comment "BLAST WALL"
occur when flag 12 and here dragon
drop gore
destroy dragon
comment "BLAS DRAGON"
occur when flag 1 and !flag 2
print "` DRAGON STING ` and fades. I don't get it, I hope you do."
clear_flag 1
set_flag 2
comment "1ST MIRROR CLUE"
occur when flag 14
superget bottle1
clear_flag 14
die
comment "BEAR MAD"
occur when flag 12
look
clear_flag 12
comment "RESET BLAST"
occur when !flag 13
print "A voice BOOOOMS out:"
set_flag 13
print "
Welcome to Adventure number: 1 `ADVENTURELAND`.
In this Adventure you're to find *TREASURES* & store them away.
To see how well you're doing say: `SCORE`"
print "Remember you can always say `HELP`"
comment "INTRO"
occur when flag 1 and flag 2
print "`Don't waste honey, get mad instead! Dam lava!?`"
clear_flag 1
clear_flag 2
comment "2ND MIRROR CLUE"
occur when flag 16
clear_flag 16
swap lamp2 lamp
look2
comment "DEAD LAMP"
occur when at bog and present RUG
swap RUG rug
comment "MUDDY RUG"
action LOO LAV when here lava
print "There's something there all right! Maybe I should go there?"
action LOO TRE when here tree
print "There's something there all right! Maybe I should go there?"
action GET MUD when here mud and carried bites1
destroy2 bites1
get mud
print OK
print "BOY that really hit the spot!"
action GET HON when here HONEY and !carried mud and here bees
print "Bees sting me"
die
action GET MUD when here mud and carried bites
destroy2 bites
get mud
print OK
print "BOY that really hit the spot!"
action DRO HON when carried HONEY and here bear
destroy2 HONEY
print "Bear eats the honey and falls asleep."
drop bear1
destroy bear
action DRO HON when carried HONEY
drop HONEY
action GET BEE when here bees and !carried mud
print "Bees sting me"
die
action GET BEE when here bees and carried mud and !carried bottle1
print "First I need an empty container."
action GET BEE when here bees and carried mud and carried bottle1
swap bottle1 bottle2
print OK
action GET INV
inventory
action CRO LAV when at room1
print "No, its too hot."
action INV:
inventory
action SAY AWA when carried RUG and at pits4
goto meadow
print "Something I'm holding vibrates and..."
clear_dark
look
action LIG when !carried steel
print "nothing to light it with"
action LIG GAS when carried bladder and carried steel
print "Gas bladder blew up"
print "in my hands!"
die
destroy2 bladder
action MAK HOL when present bottle2
set_flag 17
print OK
action LIG GAS when here bladder and carried steel
clear
destroy bladder
set_flag 12
print "Gas bladder blew up"
action GO LED when at chamber1 and here it2
goto room2
clear
look
action GET GAS when at swamp1 and !carried bladder1
print "First I need an empty container."
action GET GAS when at swamp1 and carried bladder1
swap bladder1 bladder
print OK
action DRO GAS when carried bladder
swap bladder bladder1
print OK
print "Gas dissipates. (I think you blew it)"
action LIG GAS when here gas and carried steel
print "gas needs to be contained before it will burn"
action FIN SWA
print "I don't know where it is"
action GO THR when at room2
print "How?"
action GET MIR when here MIRROR and !here bear
get MIRROR
print OK
action DRO MIR when carried MIRROR and here RUG
drop MIRROR
print "Mirror lands softly on rug, lights up and says:"
set_flag 1
action DRI FRU when carried FRUIT
print "BOY that really hit the spot!"
destroy2 FRUIT
action GET WAT when here Water and carried bottle1
destroy2 bottle1
get bottle
print OK
action JUM when at room2 and !carried bricks
goto ledge
look
action JUM when at ledge
goto room2
look
action GO THR when at ledge and here bear
print "Bear won't let me"
action GO THR when at ledge and !here bear
goto room3
clear
look
action MAK LAV when present bricks and here lava
swap FIRESTONE lava
drop dam
look2
comment "BUILD DAM"
action GO LAV when at room1
print "No, its too hot."
action DRO BEE when carried bottle2 and here bear
print "Bees madden bear, bear then attacks me!"
destroy2 bottle2
drop bees
set_flag 14
action GET WAT when here Water and !carried bottle1
print "First I need an empty container."
action REA WEB when here it
print "Chop 'er down!"
action GO TRE when here tree1
goto tree
clear
look
action DRO WAT when carried bottle and !at room1
swap bottle bottle1
print OK
print "It soaks into the ground"
action FIL LAM when present slime and carried lamp2
destroy2 slime
destroy2 lamp2
print "Lamp is now full & lit"
refill_lamp
action CHO TRE when here tree1 and !present keys and carried it1
destroy tree1
drop tree
print "TIMBER. Something fell from the tree top & vanished in the swamp"
action OPE DOO when at chamber and here door and !carried keys
print "I can't its locked"
action UNL DOO when at chamber and here door and !carried keys
print "I can't its locked"
action THR AXE when carried it1
print "In 2 words tell me at what...like: AT TREE"
set_flag 3
drop it1
action OPE DOO when here door and carried keys
destroy door
drop beyond
look2
action CRO:
print "How?"
action JUM when at room2 and carried bricks
print "Somethings too heavy. I fall."
die
action DAM LAV when present bricks and here lava
swap FIRESTONE lava
drop dam
look2
action GET BRI when here bricks
get bricks
print OK
print "Its heavy!"
action STO:
print "To stop game say QUIT"
action QUI:
score
game_over
action GET MIR when here MIRROR and here bear
print "Bear won't let me"
action DRO MIR when carried MIRROR and !here RUG
print "Mirror hits floor and shatters into a MILLION pieces"
drop glass
destroy2 MIRROR
action AT BEA when flag 3 and !here MIRROR
print "OK, I threw it."
print "A voice BOOOOMS out:"
print "please leave it alone"
clear_flag 3
action AT DRA when flag 3 and here dragon
print "OK, I threw it."
print "It doesn't seem to bother him at all!"
clear_flag 3
action SCO:
score
action HEL when carried bites
clear
print "A voice BOOOOMS out:"
print "Medicine is good for bites."
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action HEL when carried bites1
clear
print "A voice BOOOOMS out:"
print "Medicine is good for bites."
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action GO LED when at room1
print "Not here."
action GET LAV when here lava
print "No, its too hot."
action SCR when here bear
print "Bear is so startled that he FELL off the ledge!"
put bear2 room1
destroy bear
action DRO BEE when carried bottle2 and here dragon
drop bees
drop rare
destroy dragon
print "The bees attack the dragon which gets so annoyed it gets up
and flys away..."
action AT WIN when flag 3
clear_flag 3
print "Nothing happens"
print "A voice BOOOOMS out:"
print "Remember you can always say `HELP`"
action OPE DOO when here beyond
look
action GO HOL when here it2
clear
goto room2
look
action AT BEA when flag 3 and here MIRROR
destroy MIRROR
set_flag 5
print "OH NO... Bear dodges... CRASH!"
clear_flag 4
action FIN AXE
print "A voice BOOOOMS out:"
print "I don't know where it is"
action WAK:
print "Nothing happens"
print "Maybe if I threw something?..."
action GO TRE when here tree
goto swamp
clear
look
action CHO TRE when here tree1 and carried it1 and carried keys
destroy tree1
drop tree
print TIMBER!
action ATT BEA when here bear
print "Bear won't let me"
print "Maybe if I threw something?..."
action ATT DRA when here dragon
print "It doesn't seem to bother him at all!"
print "Maybe if I threw something?..."
action DRI WAT when carried bottle
print "BOY that really hit the spot!"
destroy2 bottle
get bottle1
action DRI WAT when here Water
print "BOY that really hit the spot!"
action DRI HON when present HONEY
print "BOY that really hit the spot!"
destroy2 HONEY
action AT DOO when here door and flag 3
destroy door
drop beyond
print "Lock shatters"
clear_flag 3
action SWI when at bog and loaded
print "Somethings too heavy. I fall."
action SWI when at bog and !loaded
goto lake
clear
look
action CHO when !carried it1
print "I'm not carrying ax, take inventory!"
action SAY BUN when present OX and carried it1
println_noun
print "Something I'm holding vibrates and..."
put it1 grove
set_flag 7
action SAY BUN when carried it1 and !at bog
println_noun
print "Something I'm holding vibrates and..."
put it1 grove
inventory
action RUB LAM when present lamp
print "No, its too hot."
action GET MUD when here mud
get mud
print OK
action RUB LAM when present lamp1 and !flag 8
print "A glowing Genie appears, drops somehting, then vanishes."
drop RING
set_flag 8
action RUB LAM when present lamp1 and flag 11
print "Nothing happens"
action RUB LAM when present lamp1 and flag 10
print "A glowing Genie appears, says `Boy you're selfish`, takes
something and then makes `ME` vanish!"
set_flag 11
die
destroy2 RING
action RUB LAM when present lamp1 and flag 9
print "A glowing Genie appears, says `Boy you're selfish`, takes
something and then makes `ME` vanish!"
set_flag 10
die
destroy2 BRACELET
action RUB LAM when present lamp1 and flag 8
print "A glowing Genie appears, drops somehting, then vanishes."
drop BRACELET
set_flag 9
action SCR when carried bites
print "BOY that really hit the spot!"
print "
My chigger bites are now INFECTED!
"
swap bites bites1
action SCR when carried bites1
print "BOY that really hit the spot!"
print "My bites have rotted my whole body!"
die
action SWI when !at bog
print "Not here."
action WAV:
print "Nothing happens"
action SAY BUN when here it1
print OK
println_noun
print "The ax vibrated!"
action LIG LAM when present lamp
print "Lamp burns with a cold flameless blue glow."
action FIN TRE
print "Try the swamp"
action DRO BEE when carried bottle2
drop bees
swap bottle2 bottle1
print OK
action FIN KEY
print "Try the swamp"
action FIN MUD
print "Try the swamp"
action AT SHO when flag 3 and at bog
clear_flag 3
put it1 lake
print OK
action GO TRE when at forest
goto lake1
clear
look
action HEL when at bog
print "A voice BOOOOMS out:"
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
print "You may need to say magic words here"
action HEL when at forest
print "A voice BOOOOMS out:"
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action HEL when at room2
print "A voice BOOOOMS out:"
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action HEL when at meadow
print "A voice BOOOOMS out:"
print "There are only 3 ways to wake the Dragon!"
action HEL when at pits1
print "A voice BOOOOMS out:"
print "You may need to say magic words here"
action HEL when at pits4
print "A voice BOOOOMS out:"
print "You may need to say magic words here"
action HEL when at pits2
print "A voice BOOOOMS out:"
print "You may need to say magic words here"
action HEL when at ledge
print "A voice BOOOOMS out:"
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action HEL when at "room"
print "A voice BOOOOMS out:"
print "Read the sign in the meadow!"
action UNL DOO when carried keys and here door
drop beyond
destroy door
action GO HAL when here beyond
goto hall
set_dark
clear
look
action LIG LAM when present lamp1
swap lamp1 lamp
print "Lamp burns with a cold flameless blue glow."
look2
action UNL LAM when present lamp
swap lamp lamp1
print OK
print "Lamp is off"
look2
action GET WEB when here it
print "I'm bit by a spider"
die
action GO HOL when here gore
goto Hell
clear
look
action GET SIG
print "A voice BOOOOMS out:"
print "please leave it alone"
action LIG when carried steel and !here gas
print "That won't ignite"
action SCR:
print "Nothing happens"
action SAY AWA when carried RUG and !at pits4 and !at exits and !at bog
goto pits4
print "Something I'm holding vibrates and..."
set_dark
look
action HEL when at swamp1
print "A voice BOOOOMS out:"
print "Try --> `LOOK, JUMP, SWIM, CLIMB, FIND, TAKE, SCORE, DROP`
and any other verbs you can think of..."
action THR AXE when !carried it1
print "I'm not carrying ax, take inventory!"
action HEL when at chamber1
print "A voice BOOOOMS out:"
print "Blow it up!"
print "Try the swamp"
action SAY BUN
print OK
println_noun
print "Nothing happens"
action GO HOL when at stump
goto chamber
clear
look
action GET HON when here HONEY
get HONEY
print OK
action HEL:
print "Nothing happens"
print "You might try examining things..."
action CHO:
print "Nothing happens"
print "Maybe if I threw something?..."
action THR:
print "Sorry, I can only throw the ax."
action AT when flag 3
clear_flag 3
print "OK, I threw it."
print "Nothing happens"
action SAV GAM
print OK
save_game
action RUB:
print "Nothing happens"
action SAY:
print OK
println_noun
print "Nothing happens"
action DRI:
print "Huh? I don't think so!"
action DRO WAT when carried bottle and at room1
print "Sizzle..."
continue
swap bottle bottle1
occur 0% when here FIRESTONE
swap now FIRESTONE
action GET FIR when here FIRESTONE
print "No, its too hot."
action GET FIR when here now
print OK
get now
action FIN:
print "I don't know where it is"
action REA ADV when present Advertisement
clear
print "
Check with your favorite computer dealer for the next Adventure
program: PIRATE ADVENTURE. If they don't carry `ADVENTURE` have
them call: 1-305-862-6917 today!
"
action LOO HOL
print "There's something there all right! Maybe I should go there?"
action JUM:
print "Not here."
action ATT SPI
print "I don't know where it is"
action ATT:
print "How?"
action LOO:
print OK
print "I see nothing special"
look2
action AT:
print "What?"
action GO HOL when at hole
goto "down"
look2
If you don’t have scottkit, I can help you with a few more. Just DM me.