Mutable game-world and curated choices in interactive fiction

I’ve been playing around with a similar idea when I started working on ChronicleHub, and very much am still considering it. My current worry is whether it might cause people to feel entitled to have their options integrated, but with a Quality Based Narrative system in the back, adding options might not cause as much friction.

There is the danger of having so many options it becomes very hard to keep track of mentally, and a user might get overwhelmed, but that is in the hands of the author to help curate. It might be more feasible or easier on the user with a short list view, or with an option-search if the amount of options becomes too many to keep track of.