Thank you so much for playing it and giving so much feedback!
I kept the choices and the links separate because (contrary to what you said) I actually feel that not knowing what happens when you click a link is the worst part of Twine games. There’s a difference between not knowing what will happen when you pull the trigger, and not even knowing what your character will do when you click the word “gun” (shoot it? drop it? kill yourself with it?). That layer of disconnect in player agency is what turns a lot of people off from hypertext games, I think. At least that’s how I feel about it, and my game was designed around that principle.
I don’t have any audio stuff implimented. Normal graphics like loading images works fine because it’s HTML. In previous versions I had some images pop up to show roughly what the characters look like, but I wasn’t sure if people would like that or not. Plus it was stolen art, so I couldn’t use that as a good example for my engine. I’d have to draw my own, which I may in the future.
As for influence… I’d love to say that it was based on something somewhat respectful, but the truth is it’s just based on monster girls and harem anime. They say to write what you know, and I’m a weeb and there’s probably nothing I know better than harem anime, and I always enjoyed monster girl stuff. (Watches everyone deduct 3 stars from their review.)
I only kind of hinted at it a bit in the demo, but I want to also have a horror theme to it. Like even though they’re all friendly, they’re still monsters that are selfish, so they’ll sometimes be really scary, especially once a love triangle type thing enters the mix. Or at least that’s my thought. It’s just a dumb story that I’m writing for myself that I’m sharing with others, so forgive me if the concept sounds stupid, because it’s something tailored for me.
As for the sister, I’m hoping to flesh her out some more. The truth is that I was really just using her as a plot device because I needed someone to ask the dumb questions that forwarded the story and introduced the characters without forcing it all on the player. Hopefully she wasn’t too annoying. Now that the intro is done, you’ll no longer be attached at the hip and the game will be a bit more open. You’ll be able to do multiple “character quests” at the same time in whichever order, which is the real reason I impimented the task tracking. That’s the plan.
Sorry about the wall of text. Thanks again for playing and your input!