Metallic Red by Riaz Moola

I just played Metallic Red; it’s pretty interesting. I got very strong Howling Dogs vibes, but less dark and dystopic and more nostalgic. I quite liked it, and although there were quite a few full stop errors, there were no typos.

One thing I didn’t understand though: were the dreams meant to be reflective of past events? The Coke/Pepsi dream was pretty weird.

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I played it yesterday and liked it. Really atmospheric, and I’ve also got a weakness for scifi stories about being alone and isolated in the cold frontier of space, etc. But despite the concept, it had a comforting feel to it. It felt like the protagonist has gotten used to living alone in a tiny ship with no real-life human contact for months and somehow learned to enjoy it, or at least accept that this is how life will be. Less “depression hovel” and more “Henry David Thoreau doing his hermit thing”, finding freedom within a narrow, solitary existence.

It’s been a while since I played Howling Dogs, so I thought of Skulljhabit, another Porpentine game that has the same structure of a repetitive day-to-day cycle broken up by unique events. There’s way more daily variation in this game than in Skulljhabit, though.

The ending was cool too: At the start I thought there was no specific goal, but the end puts your actions into context. This is the story of someone who braves the vacuum of space for months, just so they can talk to people who care for them a lot, and consider them part of the community, to say “I’m no longer interested”. The compound felt warm and inviting, which made the decision at the end more of a twist. At the same time, I can get behind that decision because of all the details gradually revealed throughout the story: the wobbly relationship with the father, the ambiguity of the dreams, and the general sense of fatigue permeating the entire story. Even in the compound itself, there’s a disconnect between you and everyone else. The protagonist is someone suited to isolation, who wants to cut a specific tie connecting them to a life they no longer want, and they put in the effort to make that happen. I guess I’d describe the ultimate mood as “pleasantly melancholic”.

I’m a fan of how the game doesn’t reveal information about the protagonist until they act, so you’re left guessing about the wider context of who they are and what they’re doing until the end. Even a bit after the end.

I read the dreams as intended to reveal something about the protagonist’s mental state. So like all dreams they’re probably based on things that actually happened, but not completely accurate to real life.

Also, huh, I didn’t mean to write that much. I guess this could be an official review or something.

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Very nice game. Here’s what I wrote in my review thread, much of it in line with what @Cerfeuil wrote above.

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cross-posting my review

Interestingly, I wasn’t particularly reminded of Howling Dogs until I saw others mention it–yes, you eat dispenser-food etc. but as Victor points out the mood is very different.

If there was any specific connection between the plot and the dreams I’m not sure if I got it, but I thought they were more conveying the PC’s mood / anxieties.

Good point! I also enjoyed that although I hadn’t thought about it as such. And it’s satisfying because what the PC ends up doing feels like it matches what we’ve learned about them.

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Adding my review here:

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Tagging in my review here too, since I think this is a game that benefits from multiple perspectives (like for one thing, I’ve never played howling dogs so I totally missed these echoes! But also I have a more downbeat reading that, after checking out other takes, I kinda hope I’m wrong about :slight_smile: )

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Thank you all for engaging with my game, it’s a tremendous gift to me and one I receive with gratitude.

A few others from around:

(I like organising things)

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I’ve played this one twice now, once before reading other reviews and once after, and reading other players’ takes has given me a lot more insight and appreciation than I had on my own. Mike’s interpretation is the one that rings the most true to me, as I didn’t get the sense that the protagonist was particularly happy with their life on the Metallic Red; there was a feeling of stagnation at the beginning, and even once they clean up and exercise and start taking care of the plants again, it felt like they were just doing what was necessary without taking much joy in it (or feeling much at all).

In addition, my reading was that this journey was undertaken for the purpose of traveling back to the compound and revoking their initiation, rather than out of any desire to start doing life alone in space on a small vessel. I’m curious if I missed this, or if it’s just not mentioned—was their any indication of where the protagonist was coming from and what they’d been doing before beginning this journey? I was curious what they might be returning to after completing their mission (and what may have spurred them to undertake it). What sort of a life are they hoping for after cutting these ties?

An intriguing piece with lots to think about! Will likely write a review or share more thoughts here later.

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Cross-posting my (pretty gushing) review

Definitely see the howling dogs parallels too!

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I’m in the “I didn’t get howling dogs while playing this, but definitely get the comparison after the fact” camp.

I found it kind of fascinating that the protagonist seems to have hopped from one monastic existence to another, if somewhat more secular, one. It feels ambiguous whether they’re truly happy about their new normal. They seem to have more of a sense of agency and control over the Metallic Red (and I feel like the dream where they get uneasy about their father making a mess underlines this), but it’s not clear if this is something they’ll be happy with long-term, or if they’re projecting their unease with their religious history onto the space and the anxiety will lift now that they’ve left.

None of this is a criticism. I really enjoyed this game, and I want to try that salad dressing.

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