No, I donât think you understand how Trizbort works. It looks at your transcript and makes the map for you. The order you visit the locations is irrelevant, so long as you visit them all. It doesnât produce a walkthrough, or anything in which order of execution is relevant. It produces a map. You do not have to produce anything manually, but you can EDIT the map Trizbort makes for you to fix any mistakes or add improvements.
Now that admittedly is still some work to deal with, but a lot less work than making the map from scratch.
The way I would do this, in your situation, is create a test command that walks through the whole map.
e.g.
Test explore with "n/n/n/w/e/n/nw/n/n/nw/n".
etc. If it gets too confusing to look at or type, make several commands that you can run one after the other.
e.g.
Test one with "n/n/n/w/e/n/nw".
Test two with "n/n/nw/n".
The important thing is, your tests need to walk through every room. If there are obstacles or puzzles that need solving on the way in order to access all the rooms, try to disable them in advance, or create cheat commands or a cheat mode that will allow access to any room on foot. It sounds like you might not have this problem if you indeed already expect the player to be able to reach every room.
Now, you boot your game. You type TRANSCRIPT. You type âtest oneâ and watch the test command walk through part or all of the locations. Then you test âtest twoâ, and watch it continue through the map. Once youâve run through all your tests and visited all rooms by walking, type TRANSCRIPT OFF to save the transcript (this is probably optional, but letâs be neat.)
Now is when you take that transcript file, and find the option in Trizbort that will scan it and deduce the map from it. Any final improvements can be made in Trizbort. Donât ask me for details on that as it is a detailed program with a ton of options. But I still expect this is the best way to create a quality PDF map of a huge map.
I donât know. But your interpreter will probably ask you to name it and ask you to decide where to save it when you type TRANSCRIPT, so you will find out yourself.
I appreciate that if the map is very complex, rather than grid-like, just making the test commands could be hard work. But again, unless thereâs a geographical regularity to the map that would allow you to make it manually, the Trizbort way seems the best way, without coming up with special programming.
If you have some long âstreetsâ, for instance a north-sourth street, you can paste ân/â lots of times in a row in your test command, counting each time you press paste. Once youâve got a block of 10 of them, you can copy-paste that and get ten norths in a row each time. That kind of thing.
-Wade