I was just doing some tests on my WIP and I tried to search through the game output using the search string “ii”. I got a beach ball that lasted for several minutes, so I forced quit. When I tried searching for “ii” again, it froze a second time. I created a test project with only the words “Test is a room.” in it. Searching for other strings works fine, but searching for “ii” causes it to hang consistently.
I’m attaching the preferences file in case that helps. It does seem to contain several recently used search strings. The plist extension was not allowed, so I added a .txt - hopefully that won’t cause the binary contents to be mangled too much. uk.org.logicalshift.inform-compiler.plist.txt (8.35 KB)
Sorry, I could have worded that more clearly. The bug I’m looking at is independent of the preference list, so I was able to reproduce it. There’s an explanation and workaround posted as a comment on the bug report. However, if deleting the preferences file was a workaround for you, it might be that we’re talking about two different bugs. What happens when you try the steps to reproduce in my comment after the preference file is gone?