Now if you play my game, I would be very interested in the results you get… After you win or lose the game, you will be taken to the ‘A note from the author page’ where I explain what it is all about. And then… the statistics page! How well did you do? Post your results here! If you dare…
In the first few rounds I was kind of alternating, but then for a while I tried to react specifically to the text I was being given. Once I was “close to home” I started picking more or less at random because I was trying to figure out if I was always making progress or if I was oscillating backwards and forwards in terms of progression. Now that I’m looking at these other players’ stats, it’s the latter, isn’t it?
True. From what I have seen in the data provided to me, playing at random had a large risk of getting those long playthroughs. I reduced the route to danger/safety to reduce the risk of getting into overlong playthroughs. I want players to enjoy the experience, not get exhausted and give up (nobody did yet as far as I know, but I can imagine seemingly getting nowhere when playing at random might get exhausting after a while).
My thoughts exactly. In fact while creating this game I was also reminded of that particular story fragment in Dune. I am gambling on the fact that playing at random is hard for players to do well… which gives the game an edge sometimes.