My upcoming IFComp entry, A Smörgåsbord of Pain, will tentatively enter its beta-testing phase in early August. I’m hoping to find people who are able to commit to getting back their feedback within a week so I will have time to make changes before the deadline.
In case the WIP cover doesn’t immediately hook you, here’s part of the blurb:
“Dive into a delectable noir-tinted parser adventure featuring a smooth blend of situational comedy, innovative use of music and multimedia, hoof-biting stealth sequences, and intense fights with French llamas.”
Depending on how you choose to play, it’s probably about an hour or two long, and is slightly more difficult than the first game in the series.